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  1. #1
    Player
    Irishfae's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    Character
    Kalandra Scathgealach
    World
    Excalibur
    Main Class
    Warrior Lv 100

    [dev1026] Changes to claiming/engaging enemies

    A search for the tag, didn't yield any discussions so I thought I would start one.

    I am against changing this 100%! The way it is now, you start the fight, the enemy is yours, as are all the rewards.

    In my opinion, any other way is unfair. I played the beta of AION, but never actually picked up my game because I was so ticked off that those playing physical classes always took my enemies, and got most of the rewards because they could take it down faster than I could as a magic user.

    As horrible as it sounds, I think that it would be taken advantage of by those who aren’t considerate of other players. If I want help, I’ll look for a party, when I solo play, I want the challenge of taking the enemy down myself.

    The system works fine as it is, leave it be.
    (0)

  2. #2
    Player
    Jericho's Avatar
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    Mar 2011
    Location
    Gridania
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    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I can understand this. But there are aspects that I think need to be adjusted. I want to be able to fight two enemies at once while I'm grinding/farming. If its not red, it just... Dies. Doesn't count as you killing it. Not the same page as you, I agree with you completely, just another piece of it.
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  3. #3
    Player
    AmyRae's Avatar
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    Mar 2011
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    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    It might be better if non-claimed AoE kills offered rewards (sp, xp, drops). Classes like Marauders and Conjurers thrive at AoE combat, but rarely have the opportunity to take full advantage of it.
    (0)

  4. #4
    Player
    Hyu's Avatar
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    Mar 2011
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    Gridania
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    3
    Character
    Hyu Uzuki
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    There is another thread in the forum with the same argument, just didn't have the proper tag:
    http://forum.square-enix.com/ffxiv/t...lly-dissappear

    The basic idea though is the same. The claiming system shouldn't be changed, at least not for the regular mobs. It should only be modified to allow a party to fight several groups, rather than only one (which is the problem that happens at Behest).
    As for Large Scale Events, if they are instanced, monsters could be allowed to be fought by anyone who is part of the instance.
    (0)

  5. #5
    Player
    Naylia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I would like them to address this:

    Things I want the claim system to let me do without penalizing me:

    1) Kill multiple mobs at the same time with AoE attacks and get SP/EXP - I've engaged them in battle; I killed them heroically; I should earn SP/EXP

    2) After engaged in battle, be able to engage another aggroing enemy, kill him, and return to first enemy without losing SP/EXP. I should be allowed to determine the priority/order that I kill bad guys in - not the claim system, which rewards a battle strategy of foucsing on one enemy at a time.

    Summing up - let me determine the order and prioritization of enemies that I engage in battle. Please don't create artificial barriers (SP/EXP reductions or loss) that force a particular battle style.
    (0)

  6. #6
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    well the deal is they want to prevent aoe farming .


    however, in behests you have a set number of monsters that arent exactly difficult, I dont really see the harm in freeing up mob claiming in behests.
    (0)

  7. #7
    Player
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    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by AmyRae View Post
    It might be better if non-claimed AoE kills offered rewards (sp, xp, drops). Classes like Marauders and Conjurers thrive at AoE combat, but rarely have the opportunity to take full advantage of it.
    I agree, we should be able to reap all the rewards/SP/EXP from killing mobs, should have them turn red no matter how many you hit so that you don't lose out on SP or anything of that nature.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
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    From the ffxivcore interview:
    In your letter, the blurb (Examination and implementation of changes to claiming and engaging enemies) was mentioned as well as in the players poll about possibly rewarding multiple parties for bringing a monster down - Players are worried this means the world will become "free-for-all", can you explain these in detail?

    We're going to make a lot of bigger battles, where lots of players will be involved in these large-scale battles. In these large-scale battles there will be multiple parties on the field. If you have a system where only one party can claim something, then other parties won't even be able to come in and help. Or to get them to come in and help, you have to have another special system to allow them to come in and help, and it just becomes to complex. So we want to have a system where it's easy to have another team to come in and help someone that's maybe in trouble.

    In the future there's going to be more instanced type stuff. With the more instanced type stuff there is, the less need you have for the claim system. Because you're going to have your hardcore players who have a lot, and you're going to have your players who don't play a lot as well, to give everybody equal chances to get into battles and do what they want to do. Having that claim system there preventing it is not something that we like. We'd rather for it to be more open.
    From Letter from the Producer, V:
    Player opinions are pretty evenly split on this one, and the regional breakdowns are varied a bit as well. I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.

    I personally think that this mixed option (skill/experience to all involved parties, loot to only the claiming party) makes sense. Well, the official FFXIV forums will be going live shortly, and I'd very much like to open this topic up for discussion there to hear your opinions. I'll be posting, too!
    There are many posts like this, covering topics that have already been addressed and clarified in interviews and letters from the producer. If players but half the time they spend creating these posts to reading the provided information the forums would be less cluttered.
    (0)

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