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  1. #1
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60

    New dungeon idea, would be kinda fun

    I know this won't be noticed, or implemented, but I still wanna post it.

    To the point, what if we were doing a fight, in an abandoned decrepit castle.
    We could, have some pillars that fall semi randomly, and collapse on the area the raid group is fighting. Instead of giving an AOE, you start to see it lean instead, then eventually fall.

    Then you could have, some of the roof falling off in semi random areas, using the AOE pre warnings to show where they are going to fall.

    Then for the hard enrage, it could be when the entire building finally collapses on top of the raid.

    I was also thinking, some of the floor could fall out from under the group, then if u step in them you are permanently dead (like falling off the edge of titan or rav x).

    For the boss, it could be almost anything, but I was thinking maybe a cool dragon fight.
    Maybe not a huge dragon like normal, but a medium sized one, that moves around quickly. He could smash at the walls, or pillars to weaken them.
    (2)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,319
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Actually, there is already plenty of abandoned/ruined castle dungeons in the game, with certain aspects of what you described (debris or rubble randomly falling as you proceed). Here's a selection:

    Haukke Manor (Okay it's technically a manor/haunted house and not a castle but it's close!)
    Pharos Sirius (again it's not actually a castle but a lighthouse tower but it has plenty of rubble randomly caving in)
    Wanderer's Palace
    Amdapor Keep
    Stone Vigil
    Dusk Vigil
    The Aery

    So yeah, there are plenty of instances of what you've stated already in the game (except perhaps for the building caving in on you at the end, although I guess the Praetorium could count lore-wise along those lines. ).
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    I didn't mean just because it as like a ruined castle part would be new.....
    I mean THE OTHER PART....
    Having pillars fall around you, without an AOE, just from seeing them lean, then fall. As in that's your warning, instead of a big red area u dodge.

    I mean dodging circles on the ground is kinda getting dumb right?


    And the holes in the ground, that you can fall through, and your gone, instead of "another" push u off the edge mechanic.


    Then the whold building falls in on you, if it takes enough dmg or something. (only one similar is Bismark's island)
    (1)

  4. #4
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Another Idea, what if we were eaten by some huge monster, and we had to fight thru its body.

    That would be a cool looking raid. I'm sure they could make it work.
    They could use slime puddles all over that slow you, and have stuff dripping on you from the ceiling.

    You could start from the stomach working your way back to the mouth, be the big guys keeps eating enemies, so they keep coming in.
    Also skeletons of other things hes eaten would be cool.
    (1)

  5. #5
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    only thought I had for some new mechanic was the boss eats whoever is highest on arrgo, boss room unlocks & then chases the team around using AoE's only till he finally spits them out when they make it back to the 1st bosses room or they do enouf dmg to get themself out (which could just be the thing that makes him spit them out later), even have it so it happens at a random time after he hits below 75% but before 25% to add the fear of "when's it gona happen" to the party, could even make the boss invinible/untargetable during the run too
    (1)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Oh god...considering the coincounter still manages to wipe parties quite regularly, I'd be legitimately afraid of such a dungeon. Or rather, of the people I'm doing the dungeon with.
    (0)

  7. #7
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by The_NPC View Post
    only thought I had for some new mechanic was the boss eats whoever is highest on arrgo, boss room unlocks & then chases the team around using AoE's only till he finally spits them out when they make it back to the 1st bosses room or they do enouf dmg to get themself out (which could just be the thing that makes him spit them out later), even have it so it happens at a random time after he hits below 75% but before 25% to add the fear of "when's it gona happen" to the party, could even make the boss invinible/untargetable during the run too
    PSO Ep 1 and 2 had a boss fight like this, it was the final boss and it would grab a random player and if you attacked it while it had the player then the player would die. It was rather fun when the Force got picked up and murdered by the group, if it didn't have any other healing types you'd be sol if you didn't know how to get passed this part of the fight.
    (0)

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