Some of the spell effects are pathetic too. No Final Fantasy game with a spell called "Flare" had it look as weak as it does in XIV. FF games have always had elaborate spell effects/animations, and that should come along with all their changes to make the game have more "Final Fantasy style" or whatever like making the tiny mobs bigger.
I think one of the biggest problems with this is the way they end immediately if you do something else, because the resulting effects are tied to the caster's animation status. It's really bad on archer WSs too, where the whole barrage of arrows just disappears because you used another attack. Resulting effects should instead persist separate from whatever animation the creator is currently in.



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