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  1. #1
    Player
    GamerChef6's Avatar
    Join Date
    Sep 2013
    Location
    Anaheim, CA
    Posts
    17
    Character
    Theo Lothaire
    World
    Zalera
    Main Class
    Arcanist Lv 60

    I see more issues with Balance Damage (con't)

    Tonight, and many nights recently, I noticed that I could have all my dots down and a Black Mage at the same Item Level as me (i101) come in with a single Flare and take the entire mob, which had all 5 of my DoT's (Bio II, Miasma, Miasma II and Bio with Shadowflare down and using Bane) to 1/2 HP. BOOM. So now, all my DoT's are at half time, thus effectually halving or more than halving my DPS. Then follow that up with a Fire II and poof, no mob and useless DoT's since they maybe got 7-10 tics of damage in. And that is a big maybe. If the mob was over 4 enemies, I didn't have enough time to even get 3 DoT's on the additional enemy(s) with a Bane (if needed to spread those DoTs out) thanks to Flare and Fire II. To top that off, they get to use Raging Strikes for a 20% increase to damage for 20 sec on top of increased fire damage from Astral Fire III and the Magick and Mend II basic attack bonus of 30%?
    (0)

  2. #2
    Player
    GamerChef6's Avatar
    Join Date
    Sep 2013
    Location
    Anaheim, CA
    Posts
    17
    Character
    Theo Lothaire
    World
    Zalera
    Main Class
    Arcanist Lv 60

    I see issues with Balanced Damage (con't)

    Finally, this can become somewhat limitless for them with Convert and Astral Ice III restoring the MP quickly to the point where it can be done every 2 mobs or even every other mob if done right. Well, superb job to the Black Mages for managing all of this damage bonuses and their timing to meet out major burst damage, but needless to say as a Summoner, you start to feel useless. Doesn't seemed balanced to me.
    (0)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by GamerChef6 View Post
    I see more issues with Balanced Damage
    Balanced damage is when in a fair situation the damage of the classes isn't horribly skewed. As such, Black Mage are supposed to be the kings of AoE, with Bard being an odd one. Considering that Summoner, in most cases, is top DPS in most raid encounters and quite a few non-raid ones, it's only fair that they don't top in all areas. Monk and Dragoon have no such potential to AoE as well as Summoner certainly not even close to Black Mage and, in some cases, White Mages.
    (0)

  4. #4
    Player
    Iamapathy's Avatar
    Join Date
    Oct 2014
    Posts
    18
    Character
    Gon Freecss
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dwill View Post
    snip
    Well according to your history lesson, Rydia spells are formulated from three different jobs, and most of Summoner's current skills are from Black Mage. Thanks for the reference.
    (0)

  5. #5
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Iamapathy View Post
    The mentality here on this forum is that it is not important wither summoner players are actually satisfied about the job or not, what is important to them is that the job is made in a way that doesn't ruin the overall game balance, while I believe SE do care a tiny bit about the over all feel of the class.

    Hell since when summoner was a freaking DOT job?!? ... jeez some people just see this game as an MMO with no previous roots or history.
    The mentality is not to cry wolf. Most Summoners are not making wild accusations and demanding unrealistic, balance breaking changes. They merely want a few quality of life changes. MMO's adhere to balance, believe it or not, to keep the game from going stale. If one job utterly dominates, players get bored and move on. SMN will never be directly comparable to other single player incarnations, as summons tend to be some of the strongest attacks in the game, aside from multi-attacks and haste.
    (2)

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The problem is you keep going back to FFXI as a reference but it's only hurting you, not helping. In FFXI you had 4 main position in a PT; tank, healer, dps, and support. In FFXIV you have 3; tank, healer, dps. SMN in FFXIV does one job but does it well, dps. In FFXI, at least when I played, the defining role of SMN was /37 whm. You had some cool move like aerial armor and stone skinaga but at the end of the day I didn't feel like a SMN, just a gimped healer.

    To be a true FF summoner you have to make them a simple caster, not a pet job.
    (0)
    Last edited by Dyvid; 10-19-2014 at 05:48 AM.

  7. #7
    Player
    Wolf_Shay's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Tancard Wolf
    World
    Malboro
    Main Class
    Arcanist Lv 41
    @Dyvid - Mathematically it's SMN(FF14)=/=SMN(Completely unrelated FF). Or Akiza's recent FF Tactics Arcanist=Time Mage. Or SMN=/=ANY OTHER MMO WITH SUMMON STYLE CLASSES. I've only really heard a few good ideas out of these complaints. One of which is that Tri-Disaster should have a variable effect based on whichever egi is out. That's a nifty idea. My two coppers.
    (0)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Keys issues I see with SMN:
    *Tri-Disaster - Long cooldown and no real use for CC at End Game.
    -should be changed to DoT extension and removed contagion from Garuda / Carbuncle. Also lower the cooldown to 60sec.

    *Egi are generic dps with lack of role. Could be redesigned to provide a better suite of roles; mainly Single Target, AoE, and emergency tank.
    -Garude would make a great AoE pet for trash mobs.
    -Ifrit would be a good Single Target.
    -Titan is a good tank but needs a provoke ability so grab instant hate.

    Nice changes that aren't needed but would be welcomed. Rouse/Spur changes the appearance of egi. Enkindle cooldown to 180sec.
    (4)

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    To be true to the Summoner SE has to make them a Job that commands summons not a DoT Job
    (1)

  10. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Akiza View Post
    To be true to the Summoner SE has to make them a Job that commands summons not a DoT Job
    SE gets to decide what a Summoner is, not you.
    Everyone's already told you this but the only game where Summoner was a pet class is XI (in X and XIII you gain direct control of the summon, and in XII they are AI controlled with no way to control them), through out the rest of the games, Summoner was a glamorized Black Mage with cut-scene-fu magic. And sadly, even though they looked cool, XI's Summoner had major problems, mainly being outclassed by everything, Black Mages beat them at nuking, White Mage and Scholars beat them at Healing, and Bards and Red Mages beat them at Support.
    (8)

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