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  1. #19
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zanfire View Post
    I was wondering why they decided to do TP in increments of 1k over 100? It always seemed more messy with it being larger #s. I do know you can add more variants with higher #s, but i don't know of anything that your couldn't do in 3 digits over 4. Its a pretty minor complaint but its always urked me a bit. Im guessing it was either a way to be different from FFXI or they planned more skills to have a more varied TP amounts.
    Theres as much reason to do it in tens as there is to do it in hundreds or thousands, tens of thousands or quintillions. Its just a number.

    My guess is its how much precision and variation they want to have in calculating TP, based on what ever formula they use. Statistics isn't really my thing (I'm more practical geometry and spatial linear algebra, and even then its understood to the point I can use it in coding), it's more than likely to do with that variety of maths. But yeah, my money is on scale and precision.

    Really its in the same vein as the reasoning behind having only 20, 50, 100, 1000 levels. Its the difference in change and the value of that change. With 20 levels as your max, it means every level is a significant increase in power. Conversely, gaining a level in a game with 1000 as your max is about the same as picking up a penny. You're richer but its harder to notice. The time to get to 20 vs 1000 could easily be made the same based on how you pace EXP gains and the quantity needed to gain a level.

    TL;DR as far as you need to worry, there's no reason for you to care either way outside an aesthetic appeal. It's more a math and statistics thing.
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    Last edited by Phenidate; 08-06-2011 at 07:56 AM.