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  1. #1
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60

    TP #s ...always wondered.

    I was wondering why they decided to do TP in increments of 1k over 100? It always seemed more messy with it being larger #s. I do know you can add more variants with higher #s, but i don't know of anything that your couldn't do in 3 digits over 4. Its a pretty minor complaint but its always urked me a bit. Im guessing it was either a way to be different from FFXI or they planned more skills to have a more varied TP amounts.
    (2)

  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Zanfire View Post
    I was wondering why they decided to do TP in increments of 1k over 100? It always seemed more messy with it being larger #s. I do know you can add more variants with higher #s, but i don't know of anything that your couldn't do in 3 digits over 4. Its a pretty minor complaint but its always urked me a bit. Im guessing it was either a way to be different from FFXI or they planned more skills to have a more varied TP amounts.
    Also, why does our attribute screen display our maximum TP? It's always 3000 no matter what.
    (2)

  3. #3
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    i was going through the wiki and the #s im seeing for most skills are

    1000
    2000
    500
    250

    and the rare 1500

    Just seems like removing the extra 0 would just simplify things....always odd they did it that way.
    (1)

  4. #4
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Zanfire View Post
    i was going through the wiki and the #s im seeing for most skills are

    1000
    2000
    500
    250

    and the rare 1500

    Just seems like removing the extra 0 would just simplify things....always odd they did it that way.
    The only reason I can think of is because HP and MP breaks into the thousands kind of early on, so maybe they want TP to be the same way.
    (0)

  5. #5
    Player
    Nvr's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Adyson Abadeer
    World
    Diabolos
    Main Class
    Miner Lv 50
    It would not really matter. FF11 goes by a 100TP system, however; it keeps track of every point between TP. So it is not uncommon for a player to get like 11.5 TP back, but it does not display that .5, instead; it will just give you 12 TP on your next hit.

    I would rather see it in 1000's. It allows better planning because you can see exact TP.
    (2)

  6. #6
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Be glad that it's numbers at least. Imagine if it was just a shiny bar like the stamina pre 1.18 :P
    (0)

  7. #7
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Wow really? there are endless things that dont matter that ppl find to complain about
    (2)

  8. #8
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Thanos View Post
    Wow really? there are endless things that dont matter that ppl find to complain about
    I wouldn't consider this a complaint...more-so pointing out a quirk. I, too, have wondered this, and especially what Eekiki said about the max TP listed on the attributes screen. Maybe at one point they intended (or still do?) to have certain traits that increased max tp.
    (0)

  9. #9
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Not complaining, simply curious.
    (0)

  10. #10
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zanfire View Post
    Its a pretty minor complaint but its always urked me a bit. Im guessing it was either a way to be different from FFXI or they planned more skills to have a more varied TP amounts.

    He said its a complaint
    (0)

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