Quote Originally Posted by Yshnal View Post
The problem is what Shougun explained, so eventually even those not willing or needing to use them now, will be expected to use them. And the main issue with that is that I don't agree with any game that makes you use outside tools instead of giving them directly through the official client, specially if I'm giving them money.

That's what happened in "the game that shouldn't be named", and I don't think that we're so special as to don't make that happen here too.
I am fully against automated healing a la World of Warcraft. But I would like better tools for managing information. I think, if the API is limited so that we can't semi-bot, it will be perfectly possible for a default-UI player to succeed.

I would be fine with a "read only" API personally (can not perform any action automatically). Though some players may like auto turn ins and stuff.

Quote Originally Posted by Teirshin View Post
Keep in mind, its not just the healers job to keep people alive, they have to take SOME responsibility for it too. If someone keeps running out of range, and dies, thats on them, not me. Its a two way street, and esp if I'm doing the MT heals, I talk to the MT and make sure we're on the same page, he keeps an eye out for where I am, an I do the same for him. When you have a group spread out all over the place, a healer cant possibly follow with all of them, so they need to work at being within range of the healer.

In some fights, there's a crap ton of stuff to watch for, and thats part of the challenge of it. The group cant expect the healer(s) to do it all, and if they do, then they deserve what they get when they're dead on the floor.

Do the best you can, but dont get worked up if others arent helping you to help them.
I agree in spirit. But I want to be the best healer I can possibly be.

Part of "skill", IMO, is managing information effectively. (for example, rearranging the default FFXIV HUD). With better tools to manage info... well, let's keep on with the range example. If I know someone is out of range before I try to select them, I can get heals on a secondary target faster. If I know someone's back in range sooner, I can potentially prevent a death.

Now if that DRG decides to go stand with another alliance or hunt targets on his own... yeah, I'm not going to sacrifice the whole party to run over and heal them, but if they come back, I don't want to let them die if I can help it either. Even if they are somewhat to blame.

And for crafters... how about better inventory/materials management and tracking? And so on for other professions.