It really isn't much of a side story. New players watch that opening scene and go "omg I want to know what happened to the Garleans" no, they want to see Bahamut.It's SIDE story, not related to the plot. It has a story of its own.
Like I said I dont mind having a "story mode" implemented, just not at the same time the content is released. Its like showing the preview of a season finale in the very first episode of a serie :S
And forgive me if I make bad analogy, at least I went tru the trouble of clearing this.
I'm glad that the Dev Team is thinking of ways to allow casual players to experience The Binding Coil of Bahamut's Story, but I think spending Dev Time to create a whole new "mode" is a bit of a waste:
* Instead the flaw comes from the Dev Team's use of so many Insta-Kill Gimmicks and not building in hooks to LESSEN / REDUCE those Gimmicks for Casuals to progress.
The current Echo Buff by itself only helps in certain fights (where it's purely a DPS race).
Example:
* What "Echo" SHOULD BE, is a way to ease the fight for Casuals (and more players to get caught up), but not just a lazy "Increase Damage" Modifier:
* It should ease up Insta-Kill Mechanics: Change T5 Twintania's Twister from "Instant Death" to, say, "-50% Health".
* It should change the Outer Flame Walls from "Instant Death (9999)" to "-25% Health", etc. (So Divebombs won't instantly kill Casuals learning).
* Potentially just turn OFF certain Boss Attacks if need be.
Changes like these with the "New Echo Buff" would essentially achieve what Yoshi P was mentioning with a "Story Mode" Coil, but still retain *some* challenge still there.
Is there some coding involved? Sure. But I think if they develop future End Game Content with the proper code hooks so that "Instant Death" Mechanics could be changed to "Partial Damage", etc. would make it far more accessible, instead of just a flat "Damage Increase" which is what they were doing now.
For the folks insisting that players should just make friends and practice the content, consider the situation of a four-man static (five-man, really, but one of them recently started a new job that will keep him unable to join us for several months at the least) I'm involved with. While I have plenty of freedom to play, my three companions all have children under the age of five as well as numerous social obligations. We can meet as a team no more than one evening per week for about three to four hours, and during those three to four hours it's fairly common that they need to take breaks to attend to their kids.
We're good players, we have all played games of all kinds for years; we pick up content quickly, pay attention, and learn from our mistakes. But three hours per week - it's VERY tough to find additional players willing to put up with that kind of glacial pace. As a result, when we do eight-man content of this kind, it's with new players every week, and within each batch of new players there's always one or two who need to be taught everything from the ground up, if they can learn at all.
We're not to the point yet where we're whining for a Story Mode. I'm still holding out hope that we'll eventually manage to get pick-up members who actually know what they're doing, and finally get a win. I just wanted to point out that "putting together a static and just getting it done" is not an option open to all.
I would much rather they add a story mode AND remove all echo buffs. Then you have a casual version as well as a challenging version. No reason for newer players to completely miss out of coil 1 the way it was. Some of those fights used to be a lot of fun before they were nerfed and outdated. Those that want to raid in the newest coil would still have to get through previous coils to get to the current best. Nothing is given to them. Players are constantly getting buffed with increased ilvl anyway to make things easier.
No my lady, you and your eletist ass are the ones who shall deal with it. The story mode is coming and in the other patch ppl will get same Ilv gear as Final Coil. Deal with it.Waste of developper time and ressources.
This is an MMO, not a single player game, coordination with other players is expected to beat hard stuff.
Make, friends, get geared, commit to learn and deal with it.
Many as done it, why wouldn't you be able to? unless you are missing fingers on either hands, you have exactly all the same ressources to do this as everyone else.
Its like having the ruby and emeral weapons in ff7 just lay down dead because you cant beat it.
Again, this is an online MMO, you can't gameshark your way into victory.
Hardcore raids are not for everyone, just deal with it.
Lol you're the one being a smartass. I bet you wouldn't like it if someone told you to google a pic of the coil gear every time someone complains about coil's loot system.
There is nothing wrong with different levels of difficulty, a lot of games have an easy, normal and hard mode and they are released at the same time. There are literally no arguments against this but "I only want some people to experience this content or I won't feel special". People who do coil story mode will never mesh with raiders, they'll do their thing and raiders will do theirs.
Considering that in the end of 2.0 the Ascians revealed that their plan is to bring back Bahamut to advance their plan to summon Zodiark I won't be surprised if Coil Story becomes involved in Main Scenario.
The worst thing they can do with Coil Story being involved in Main Scenario is to have players required to complete Coil Story Mode or Coil Raid Mode to advance their story from 2.5 into 3.0 if they plan to have Bahamut as the final boss of 3.0.
It's a reward for clearing a difficult fight. If you value it, the story is as much a reward as the loot. Now, the Bcob/Scob series of quests isn't that different from the Manderville quests. One is fun and lighthearted and in order to progress you have to do silly things. The other is serious and engrossing and in order to progress you have fight increasingly difficult battles. Both are optional (actually everything in the game is optional) and are not part of the main story, as you said yourself. But each has their own stringent requirement in order to progress. Bcob/Scob is its difficultly. If a player doesn't want to deal with the difficultly and doesn't want to go down the youtube route, why go through with designing a story mode for bcob/scob at all? Just put an npc in the game that you pay off so you'll be able to see the cutscenes with your character starring. I've no problem with this option. But since Square is going with the story mode option, I say don't just throw the story in there, throw in the loot as well.
Last edited by Brianmj; 10-18-2014 at 05:43 AM.
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