Mechanics Question - how easy would it be for a smaller FC to build an airship, once airships come out? My FC's pretty small and we only have two high-level crafters so I'm a tad worried.



Mechanics Question - how easy would it be for a smaller FC to build an airship, once airships come out? My FC's pretty small and we only have two high-level crafters so I'm a tad worried.

Will the Free Company airship's appearance be customizable?
For example have the Free Company's crest on them, or acting as the main colours.
"I see no point in living if I can't be beautiful." - Howl (Howl's Moving Castle)
How did the warrior from the trailers get his axe back as seen in the new Heavensward trailer after forgetting it at the Carteneau flats?


Lore questions!
- Do the Sharlayans have the Echo, or something more? 1.0 gave impressions that they were something more than human during it's main scenario (some examples that spring to mind is the way they fought against Baelsar, and the subsequent conversation with your citystate's Sharlayan saying they "sought more power" from Hydaelyn herself, and the Seventh Umbral Era storyline showing that they had varying abilities which aren't present in any class or job. (Y'shtola duplicating herself repeatedly for example.) 2.0 appears to convey the Sharlayans in a more human light, but I have noticed that while other NPCs have aged and changed appearance throughout before 1.0 / 1.0 / and 2.0, the Sharlayans haven't changed a bit - except for the fact they now have aether reading devices. Thancred for example looks the same as he did 25 years ago at the Goobue incident in Ul'dah. Have they an extended lifespan preventing them from aging, or are they actually from the future, and using the Echo to be in our present time?
Last edited by faris; 10-19-2014 at 09:44 PM. Reason: too many questions D:


More lore questions!
- The Echo in 1.0 let us walk the past and while we couldn't change anything, we could communicate with npcs from the time we were echoing into and occasionally, they could know that we were a witness. In 2.0, it appears we can just view events and not actually be there. Has the Echo changed, or have the storyline writers changed what the Echo is from 1.0 to 2.0? (I noticed in 1.0 Minfilia could not understand the Sylph, when in 2.0 she can.)


One more lore question!
-Will beast tribes without primals (Qiqirn, Goblins, Spriggans) play more of a part in the storyline? All of them are capable of speech, and all appear to have their own personalities. The small inclusion they have had thusfar in the game has been enjoyable, and it would be wonderful to have more - and perhaps some information as to how their hierarchies work.


Music question!
- Soken's music is incredible, and first I would like to say thank you from all of us for the work he's put into 14, his musical style is unique and his compositions are something I personally listen to even when I'm not playing the game. Can I ask, if SE ever decide to allow it, if Soken would be willing to work with other SE composers such as Naoshi Mizuta, Takeharu Ishimoto, or even outside artists SE have used in the past such as Revo for newer pieces for future content?


General question!
- Will the Spriggan hat be implemented into the game any time soon? One Eorzea collection video showed a lalafell wearing one and as a discerning spriggan enthusiast, I've wanted it ever since.


ONE MORE LORE QUESTION
- A lot of people were under the impression that in 1.0, Urianger was a Duskwight given his facial tattoo. Is he?


With the addition of new jobs being implanted as the game gets older. Some people may want the new jobs to be there main and focus the effort for Relics on that job. Will the person be expected to start again for it and redo all their handwork for their Relic weapon? Or can we say transfer over the state of 1 Relic weapon to the new Job Relic weapon? I.E Transfer Curtana Novus "Dark Knights Relic weapon Novus" making Curtana Reset to Normally Curtana and make the DRK Weapon a Novus.
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