I think they should add something similar to the summoning stones in WoW. So, say you and a friend get to the camp, there is a stone (or aetheryte) there that lets you summon party members to your location without them needing to have anima.
As I said, to a certain degree I like the trade-off. Just like in real life I appreciate fast(er) means of travel, as long as it's not instant. Same applies in-game. I want to ride a chocobo and use airship to get where I want more efficiently, but I don't want to outright skip these activities altogether.I sort of see what you're saying, but when you reference real life scenarios, do you like paying for fuel in your car (overpriced as it is!)? Do you like rush-hour traffic? I don't know about you, but the only reason I travel at all is because I can't teleport to where I need to be.
EDIT: If you have the anima to go someplace, do you use it or run?
It's all about the balance in my opinion, and neither extreme (walk everywhere - teleport everywhere) is an appealing choice.
If given the choice to teleport in real life, or not interact with others, most of us Westerners would do exactly that. But is that good for us? I don't think it is, in the long run.
Last edited by Betelgeuzah; 08-06-2011 at 09:03 PM.
Pretty much this. Anima is meant to be used by casual players who don't have the time to travel to a place. If you're low on anima you are either 1.) Not a casual player or 2.) Are burning through your anima to get to Bearded Rock when you're in Limsa.Originally Posted by Eekiki
If you don't have time to run to where you want to go, then you don't have enough time to play anyway.
And what to do if you need to get to Bearded Rock if you're in Gridania and you don't have 3 anima to spare? Make an hour run?
Anima resource-management is a part of the game. It forces you to be more creative than the aetheryte-hopping Urianger.
Chocobos and Airships as alternate transport are on the verge of implementation. This will help offset any perceived anima-consumption issues.
Returns are now anima-free. In a few days, you will now be able to control your return point rather than it changing every time you attune to a local node, making it even easier to get back to a preferred spot cheaply.
If, after all of this, you are still having anima problems, then you are over-playing this game and should really take a week off.
Asking myself why I don't have 3 animas in the first place? I would run to La Noscea because I was to wastful with my anima and would recheck my favorite camp list.
Cutbacks on anima cost have been the name of the game since release, including the introduction of favorite camps. Catapult, haven't we already established with the fatigue system that we shouldn't be 'punished' for playing as much as we'd like to?
This thread is ridiculous. Those of you out there who "don't mind running around eorzea" are masochists. Its a absurdly repetitive cut and paste world with nothing of particular interest to see once you have seen it. There isn't any real danger along the way most of the time, your character runs like he's 96 years old and recovering from back surgery.
Why you support a system that
1. encourages people to work around it - i.e. create a mule to taxi them
2. creates friction in parties during transportation
3. creates reasons not to play - i.e. because drinking arsenic is more fun than running for 1 hour from Gridania to some remote place.
Really GMAFB.
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