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  1. #1
    Player
    Salt6669's Avatar
    Join Date
    Jul 2014
    Posts
    12
    Character
    Beryl Lunaya
    World
    Jenova
    Main Class
    Archer Lv 52
    I'm not sure why people feel so high and mighty after beating the coils. Literally the hardest part of the coils is getting a consistent group of players that are dedicated and have the desire to clear the content. Unless you are part of the first few players who learn the mechanics and then start teaching/making video guides on the content to help others, then you are no different from anyone else who has the capabilities of learning. What did you work so hard for? It's only a matter of time before you learn and memorize the info that was gathered by others who are better than you. You showed that you are capable of learning (quickly or slowly, doesn't matter) using info others acquired for you, good job.
    (3)

  2. #2
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Numenor1379 View Post
    No idea as I've not got any sale numbers to check. But, even if you assume that PSN accounts for half the number of accounts (I'll bet it's more frankly).
    Yoshi himself said in an interview that in NA console user base is roughly 25% and in Japan 50%
    (0)

  3. #3
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Salt6669 View Post
    I'm not sure why people feel so high and mighty after beating the coils. What did you work so hard for? It's only a matter of time before you learn and memorize the info that was gathered by others who are better than you. You showed that you are capable of learning (quickly or slowly, doesn't matter) using info others acquired for you, good job.
    No idea why you're so angry about it. It's a game, people find enjoyment in beating it as they always did. That has been the case for every game ever since arcades.

    "Oh good for you, you put effort into beating the game. You're not the only that cleared it. I can beat it too if I want but I'm going to have a sandwich instead"

    We know that everyone that will put effort into a game will beat it.
    (5)

  4. #4
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Edli View Post
    We know that everyone that will put effort into a game will beat it.
    only issue with that is we have far too many players who are too impatient to actually help others learn it, despite having videos that show you it isn't the same as actually doing it.
    (0)

  5. #5
    Player
    Kyriea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    246
    Character
    Kyriea Nova
    World
    Odin
    Main Class
    Pugilist Lv 50
    The issue for me is that SE create a trailer to entice customers and mark the beginning of the reconstruction period for FFXIV which gives a potentially amazing storyline. On release, the main story is somewhat half-assed, based around weak primals and running around being a mule. The actual good storyline is locked behind content that only around 5% of the games population can complete.

    If they are going to sell their game around Bahamut destroying the land and then being trapped in the coils then at least make that storyline accessible to everyone rather than saying "wait 6 months until we nerd it, but even then you probably won't be able to beat the last turn". It's a very odd strategy.
    (1)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kyriea View Post
    If they are going to sell their game around Bahamut destroying the land and then being trapped in the coils then at least make that storyline accessible to everyone rather than saying "wait 6 months until we nerd it, but even then you probably won't be able to beat the last turn". It's a very odd strategy.
    It is accessible to everyone, theres only yourself stopping you from putting some effort in finding or creating a party for it.

    If posters put as much effort into pro-actively trying to organise parties for coil as they do on the forums we wouldn't see these kinds of posts.

    Not to mention developing patience and realise that it takes some time to learn the encounters, after that, they are pretty easy.
    (4)

  7. #7
    Player
    Kyriea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    246
    Character
    Kyriea Nova
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sapphic View Post
    It is accessible to everyone, theres only yourself stopping you from putting some effort in finding or creating a party for it.

    If posters put as much effort into pro-actively trying to organise parties for coil as they do on the forums we wouldn't see these kinds of posts.

    Not to mention developing patience and realise that it takes some time to learn the encounters, after that, they are pretty easy.
    It takes 30-60 secs to type a post on here and days, even weeks of work completing coil. I personally was really looking forward to XIV after seeing the trailer, and it is a good game, but not a game I want to waste my life on just to see the end of the story.

    None of my rl friends would find XIV fun or appealing so they don't play it, and the majority of my friends in game are in statics that have no room for new members. The vast majority of statics looking for members need experienced players which if you haven't already had a static you don't have. It is a vicious cycle that should not be so strict considering it's the only good storyline present in the game (imo), and the reason for all this is because the difficulty is so high.

    Personally I would much prefer CT to be the hardest raid and coil to be CT's current difficulty. Anyone can enter CT and clear it, but it is a challenge for the first time and fun learning the tactics etc. Allagan gear would fit into CT just as much if not more than it fits into coil. The CT gear wouldn't fit into coil however.
    (1)
    Last edited by Kyriea; 10-18-2014 at 08:55 PM.

  8. #8
    Player
    Taruinatho's Avatar
    Join Date
    Mar 2014
    Posts
    35
    Character
    Taruina Siren
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kyriea View Post
    coil takes a long time to learn
    It takes about 4-6 hours of progression to take down t6.
    t7 takes roughly 12-14 hours with a completely fresh i93ish team of average joes to take down.
    t8 is even shorter, if you can figure out a tower strat that works and get tethers sorted out.
    t9 can be learned and downed within 1 weekend.

    Stop crying about how hard the game is, WoW has 50 tiers for you if it hurts you too much.
    Didn't SE just give everyone four gold stars or something?
    God forbid making connections with like-minded and skilled players in an MMORPG.
    (0)
    Last edited by Taruinatho; 10-18-2014 at 10:44 PM.

  9. #9
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sapphic View Post
    It is accessible to everyone, theres only yourself stopping you from putting some effort in finding or creating a party for it.

    If posters put as much effort into pro-actively trying to organise parties for coil as they do on the forums we wouldn't see these kinds of posts.

    Not to mention developing patience and realise that it takes some time to learn the encounters, after that, they are pretty easy.
    Truth without Toxicity. After reading this whole thread I never thought I would see such a thing.

    Im on each and everyday doing things, and throughout the course of each day I see no more than 20 Parties on Party finder at any given time (On Balmung, a Legacy Server whose Population is 80847 I believe. I know unofficial RP Server, but all that cant only be Rpers...oh and Rpers raid too). A good Portion of you can say it's Elitist or Jerks not showing Patience, but they can easily say you're not advancing because you're not taking ANY Initiative. The Same is with Hunt Parties...Every single time an S Rank Pops, you get a Flood in Shout Chat asking for Parties instead of taking a second to Create a Party in Party finder...Then alot of those people miss out on full Credit and have literally no one to blame but themselves. What Im getting at with the example is...get over your hurt feelings, Pride, etc and take the initiative to get things done. There are jerks everywhere (Truth) because every single human being possess the potential to be the douche of all douche bags. You have individuals doing it on a daily basis, but they are not to blame why you're not Progressing. There are others in your shoes, and even better, individuals who have progressed but dont mind coming back to help you Progress. People are not wrong when they tell you there are Linkshells and FCs out there. You're not going to though unless you take the Initiative. Everyone is not going to move at the same rate as you, So its up to you to find those who will. It " MIGHT " Take awhile, but keep at it and you'll find them...they are everywhere.

    I don't say this to be hurtful or assault any individual or group, and If I have then I apologize. With that being said, onto the main discussion of the thread.

    It wouldn't hurt at all to have a Coil Story Mode (No Item/Gil Reward). I don't think it's necessary...but I dont think having something of that nature would hurt any player or take anything from the players who completed Normal/Savage Coils.
    (0)
    Last edited by Anemone_Valesti; 10-18-2014 at 11:12 PM.

  10. #10
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    I'd be all for a Story Mode version of Coil that you can progress through just for the sake of story line. But there should be no rewards for beating that version, be that items or titles or achievements. It then leaves the standard version available for getting gear and being able to tackle older content.

    But I wouldn't add in SM Coil in the same patch as the standard version. There needs to be some drive to doing the actual difficult content. What would be needed, to add in both SM and HM coil (maybe even Savage mode) in the same patch is content that the gear you acquire lets you attempt. Just like how SCoB gearing/getting i110 can let you try out Savage. Savage, too, needs something special to show for it other than just titles.

    Ultimately, though, I have no issues having story being locked behind content. I'd rather content be meaningful and provide an incentive to tackle it and overcome the challenge than just be handed story and then have irrelevant content.
    (0)

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