Quote Originally Posted by Nofacekiller View Post
For example, in World of Warcraft, all professions can contribute to BiS stats at end-game. Most of the time it's not through actual pieces themselves, but for example Tailoring (ClothCrafting) can form threads that when applied to your leg slot augment them and increase their stats.
Keep in mind that this is an MMO where everyone can literally do everything. I shudder to think what would happen if each crafting class gave it's own sort of boost to your gear and basically required everyone who wanted to do Coil to level up their crafting classes to the max and then proceed to gear them just so that they can have the best possible chance to complete a turn. It would be a new age where the common PF requirement would be "Full 5-meld gear with all craft boosts"

There's a reason why you can't meld materia into gear you get from dungeons.