I heard crafting is useless? Are there any plans to make it more useful? Perhaps similar to what World of Warcraft or FFXI have done?
I heard crafting is useless? Are there any plans to make it more useful? Perhaps similar to what World of Warcraft or FFXI have done?
It depends on what people mean by useless. If you mean in relation to gearing up, then yeah it's pretty lackluster. High level equipment is tedious to make and it still pales in comparison to raid and tomestone gear. However, there are plenty of other items like consumables that are useful. Crafting is also indirectly one of the only sources of materia too (since you can only convert crafted gear).
With this character's death, the thread of prophecy remains intact.
I'd say it's more useful than those 2 games. People always need food and stat potions (well, good players do).
Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
I90 crafted- The window in which they were worth more then vanity was actually quite small due to hunts like you said. I70 held its own for a long time but the gap between I90, coil 2, and cheesemode Sol gear unweathered was quite huge. I suppose someone could argue the accessories are still good but considering the headache of melding them vs. mindlessly doing hunts most people just go for the unweathered counterpart, like instead of STR on VIT rings people just grab the Sol stuff.I'd say it's more useful than those 2 games. People always need food and stat potions (well, good players do).
Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
Last edited by Laurell; 10-17-2014 at 02:50 PM.
in FFXI every player was considered gimp for not having food. here food is useless in comparison and most wont care if you dont have food.I'd say it's more useful than those 2 games. People always need food and stat potions (well, good players do).
Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
Think of food as an extra (custom) accessory, just with VIT instead of your main stat. It's a small increase yes, but it's far from "useless".
food are far less effective than in ffxiI think that is cause SE makes the dungeons/ST/CT too easy
But when I have done ex trials most people do use food buffs. Now its not neccessary though cause of echo.
VSCode:Vitality 4% Max 19 Critical Hit Rate 2% Max 11 Determination 4% Max 17
except the main stat have more weight that the secondary, a food weight is less than 1% on your total gear weight, it's really not that far from uselessCode:Food Effects: (30 minutes, All Races) HP +25 Strength +7 Agility +1 Intelligence -2 Attack +24.7% (Cap: 150@652 Base Attack) Ranged Attack +24.7% (Cap: 150@652 Base Ranged Attack) Demon Killer +4
You certainly never played FFXI, especially prior to the 99 cap.
He never played XI as far as I can tell, as back in 75 cap, some standard gear was crafted, e.g sniper rings, haubergeon, scorpion harness, certain weapons (like Blue Mage's non R/E alternative swords), leveling up crafted gear was extremely valuable and so on.
Crafting in XIV is useless in terms of progression as dungeon drops 15-45 drop HQ+Additional stat versions.
I guess with 2.4 the next highest crafting tier would be ilevel 110
Crafting is probably the best way to both make and lose money in this game. The desynth materia goes for hundreds of thousands of gil and Crafters are needed in order to make vanity and housing items. In addition, in order to meld materia into a piece of gear you need to have the required level with the gears associated crafting origin. In a sense, without crafting you cannot effectively farm for expensive Grade IV materia or put up items for sale that go beyond base materials. Not to mention that the crafting mini-game takes a bit of skill to master and be quite entertaining if you're actively trying to make HQ products.
So if you simply want to do dungeons and not mess around with Vanity for your character, make millions of gold, create unique housing items, or invest into what SE may inevitably bring out for crafters in terms of end-game gear, then it's probably not for you.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.