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  1. #1
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50

    Crafting is useless?

    I heard crafting is useless? Are there any plans to make it more useful? Perhaps similar to what World of Warcraft or FFXI have done?
    (2)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    It depends on what people mean by useless. If you mean in relation to gearing up, then yeah it's pretty lackluster. High level equipment is tedious to make and it still pales in comparison to raid and tomestone gear. However, there are plenty of other items like consumables that are useful. Crafting is also indirectly one of the only sources of materia too (since you can only convert crafted gear).
    (0)
    With this character's death, the thread of prophecy remains intact.

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    I'd say it's more useful than those 2 games. People always need food and stat potions (well, good players do).

    Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
    (1)

  4. #4
    Player
    Laurell's Avatar
    Join Date
    Jan 2014
    Posts
    86
    Character
    Mog The'cook
    World
    Brynhildr
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Alkimi View Post
    I'd say it's more useful than those 2 games. People always need food and stat potions (well, good players do).

    Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
    I90 crafted- The window in which they were worth more then vanity was actually quite small due to hunts like you said. I70 held its own for a long time but the gap between I90, coil 2, and cheesemode Sol gear unweathered was quite huge. I suppose someone could argue the accessories are still good but considering the headache of melding them vs. mindlessly doing hunts most people just go for the unweathered counterpart, like instead of STR on VIT rings people just grab the Sol stuff.
    (0)
    Last edited by Laurell; 10-17-2014 at 02:50 PM.

  5. #5
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alkimi View Post
    I'd say it's more useful than those 2 games. People always need food and stat potions (well, good players do).

    Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
    in FFXI every player was considered gimp for not having food. here food is useless in comparison and most wont care if you dont have food.
    (0)

  6. #6
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zoeila View Post
    in FFXI every player was considered gimp for not having food. here food is useless in comparison and most wont care if you dont have food.
    Think of food as an extra (custom) accessory, just with VIT instead of your main stat. It's a small increase yes, but it's far from "useless".
    (0)

  7. #7
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kiara1 View Post
    Quote Originally Posted by Zoeila View Post
    in FFXI every player was considered gimp for not having food. here food is useless in comparison and most wont care if you dont have food.
    I think that is cause SE makes the dungeons/ST/CT too easy
    But when I have done ex trials most people do use food buffs. Now its not neccessary though cause of echo.
    food are far less effective than in ffxi

    Code:
     Vitality 4% Max 19
    Critical Hit Rate 2% Max 11
    Determination 4% Max 17
    VS
    Code:
    Food Effects: (30 minutes, All Races)
    
        HP +25
        Strength +7
        Agility +1
        Intelligence -2
        Attack +24.7% (Cap: 150@652 Base Attack)
        Ranged Attack +24.7% (Cap: 150@652 Base Ranged Attack)
        Demon Killer +4
    Quote Originally Posted by Alkimi View Post
    Think of food as an extra (custom) accessory, just with VIT instead of your main stat. It's a small increase yes, but it's far from "useless".
    except the main stat have more weight that the secondary, a food weight is less than 1% on your total gear weight, it's really not that far from useless
    (0)

  8. #8
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alkimi View Post
    I'd say it's more useful than those 2 games.
    You certainly never played FFXI, especially prior to the 99 cap.

    Quote Originally Posted by Zoeila View Post
    in FFXI every player was considered gimp for not having food. here food is useless in comparison and most wont care if you dont have food.
    He never played XI as far as I can tell, as back in 75 cap, some standard gear was crafted, e.g sniper rings, haubergeon, scorpion harness, certain weapons (like Blue Mage's non R/E alternative swords), leveling up crafted gear was extremely valuable and so on.

    Crafting in XIV is useless in terms of progression as dungeon drops 15-45 drop HQ+Additional stat versions.
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alkimi View Post
    Also, the last tier of crafted gear was generally better than i100 with good melds, despite only being i90. Doesn't really matter so much now since sands and oils rain from the sky but from 2.2 to 2.3 they were really good if you had the money to spend.
    I guess with 2.4 the next highest crafting tier would be ilevel 110
    (0)

  10. #10
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Crafting is probably the best way to both make and lose money in this game. The desynth materia goes for hundreds of thousands of gil and Crafters are needed in order to make vanity and housing items. In addition, in order to meld materia into a piece of gear you need to have the required level with the gears associated crafting origin. In a sense, without crafting you cannot effectively farm for expensive Grade IV materia or put up items for sale that go beyond base materials. Not to mention that the crafting mini-game takes a bit of skill to master and be quite entertaining if you're actively trying to make HQ products.

    So if you simply want to do dungeons and not mess around with Vanity for your character, make millions of gold, create unique housing items, or invest into what SE may inevitably bring out for crafters in terms of end-game gear, then it's probably not for you.
    (6)

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