Totally agree with the OP and Alipop's point here:
* There's *already* "loot / clear-selling" going on even with a Weekly Lockout.
Yoshi P talks about community, theme park and making it friendly for everyone, but in reality End Game is Exclusionary: It's you and 7 other people, and that's it.
You can't help your Free Company mates out. You can't help any LS members. You can't help out Friends.
What's the point of a Free Company or Linkshell if all the End Game content is designed *only* for 8 specific people and everyone else gets left out (or has to form exact party sizes of 8)?
"Loot Selling / Clear Selling" is always the same excuse Yoshi P brings up, when in reality as Alipop said, the GOOD *far* outweighs the Bad:
Being able to go through End Game more than once per week, to party with friends outside your Static, or help out FC / LS members, etc., and getting more excitement and life in the game FAR outweighs worries about "Loot Selling" (which happens already even now w/ the awful lockout).
It ties into the bad decisions made overall. If Yoshi P chose to make OTHER valuable drops appear, or make the drops less than 100% (but NOT something super low), it could be more sustainable (and again, more Horizontal Progression would help as well). Here's an example of an older Final Fantasy Boss and what it dropped:
KIRIN
* Kirin's Osode (39.2%)
* Kirin's Pole (47.7%)
* Dryadic Abjuration: Body (40.7%) (up to 2)
* Neptunal Abjuration: Body (27.6%) (up to 2)
* Wyrmal Abjuration: Legs (26.1%) (up to 2)
* Scroll of Quake (30.3%) (up to 2)
* Scroll of Raise III (17.6%) (up to 2)
* Orichalcum Ingot (22.8%) (up to 2)
* Shining Cloth (32.3%) (up to 2)
* Damascus Ingot (39.5%) (up to 2)
And these Crafting Materials were valuable (in the early years of this game). They were Rare and sought-after.
The bad Itemization in this game is crippling: Boring, limited stats - "Guess what the new Item Level 700 Helmet for DRG is going to be?" "Let me guess... more +STR and +VIT" LOL.

There's no imagination, no creativity in the gear stats. No Horizontal Progression. Just pure Lockouts and simple gear.
He can change this, which would improve the longevity of FF XIV dramatically. Here's to hoping we get some changes (because I'd like to see this game succeed for years to come)!
