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  1. #1
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Some suggestions for future end game raiding.

    So, supposedly the next turn of coil is the last. What I'm curious to know is, What's next? What type of event does SE have in stock for us? I'm personally getting tired of recycled content every patch and am craving for something fresh and exciting.

    1: Larger events. You implemented alliances not long ago, But there's no reason to use it at the moment. When are we going to be able to do end game with our free companies? Events from FFXI such as Einherjar, Legion and Dynamis were so much fun with large numbers, Free companies feel kind of pointless at the moment. As much as I enjoy raiding with my current static I have loads of friends on my server I'd like to raid with, not the same 7 people every week. There are also some newer players who I would love to get clears for, but again lockout prevents you from helping your friends.

    2: Remove or reduce the lockout. I know you said you are looking at a way to implement this and I hope you stay true to your word. Allowing us to enter 2-3 times a week would be a huge improvement. Personally I've found getting a static harder than the actual content since second coil was introduced.

    3: Remove number requirements. Again, FFXI did this well. Most content can be cleared with lower numbers, So why are you making us take 8 people to something that can be cleared with 6 or 7? If one person doesn't show up, It disrupts the entire event for 7 other people or you have to take a person who you are uncertain can actually perform in the raid.

    4: Keep content relevant. Every patch all the gear we grinded for becomes irrelevant due to new content, If you kept some things the same ilvl, we would have more than 1 event to do each week plus all the gear we gain feels like more of an accomplishment. Refering back to FFXI yet again, You had several events that were worth doing a week which made you log in every day. It seems that towards the end of each patch, people login in just for coil then logout until next reset, because there's nothing else to do.

    5: Add harder content which is worth doing. Savage was a great idea, but I think more people would attempt it if the rewards were greater than what you get from normal coil.

    These are just my ideas and something I've wanted to get off my mind for a while now.

    Yes I did refer to FFXI a lot. But the game has been around for over a decade for a reason.

    I'd love to hear some more suggestions for end game in future patches.
    (23)

  2. #2
    Player
    Aerolite's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Alex Sturm
    World
    Coeurl
    Main Class
    Marauder Lv 70
    I agree with this post. There's nothing wrong in taking the good parts of FFXI and implementing them into FFXIV.
    (13)

  3. #3
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'm hoping that they will find a way for coil lockouts... really the only thing that annoys me. I'd like to see simple a flag that if you are in a clear you are flagged as you were in a clear and cannot roll in that turn for loot anymore. Simple as that. Nothing fancy no one drop per week and other weird things... It keeps the same loot progression but also allows for people to help out with training/progression parties.
    (0)

  4. #4
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ruskie View Post
    I'm hoping that they will find a way for coil lockouts... really the only thing that annoys me. I'd like to see simple a flag that if you are in a clear you are flagged as you were in a clear and cannot roll in that turn for loot anymore. Simple as that. Nothing fancy no one drop per week and other weird things... It keeps the same loot progression but also allows for people to help out with training/progression parties.
    This would promote loot-selling. It's something that SE is trying to avoid. A good group could repeatedly sell current-tier boss kills (plus all of the loot from the kill) to people this way. This, of course, would ruin progression and water down new content almost instantly.
    (0)

  5. #5
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Raxion View Post
    This would promote loot-selling. It's something that SE is trying to avoid. A good group could repeatedly sell current-tier boss kills (plus all of the loot from the kill) to people this way. This, of course, would ruin progression and water down new content almost instantly.
    This argument seems to get brought up every time someone requests lockout change/removal. This whole game promotes loot-selling right now as it is. But by having lockouts, it prevents enjoyment from many people. There have been numerous posts from people about their frustrations of building and/or maintaining a static. People want to help their friends who may only have 5 people.

    The good far outweighs the bad by removing or changing lockout rules. Runs get sold right now for everything anyway so I don't agree with that argument. Lockouts don't prevent sales.
    (1)

  6. #6
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alipoprocks View Post
    This argument seems to get brought up every time someone requests lockout change/removal. This whole game promotes loot-selling right now as it is. But by having lockouts, it prevents enjoyment from many people. There have been numerous posts from people about their frustrations of building and/or maintaining a static. People want to help their friends who may only have 5 people.

    The good far outweighs the bad by removing or changing lockout rules. Runs get sold right now for everything anyway so I don't agree with that argument. Lockouts don't prevent sales.
    Totally agree with the OP and Alipop's point here:

    * There's *already* "loot / clear-selling" going on even with a Weekly Lockout.

    Yoshi P talks about community, theme park and making it friendly for everyone, but in reality End Game is Exclusionary: It's you and 7 other people, and that's it.

    You can't help your Free Company mates out. You can't help any LS members. You can't help out Friends.

    What's the point of a Free Company or Linkshell if all the End Game content is designed *only* for 8 specific people and everyone else gets left out (or has to form exact party sizes of 8)?

    "Loot Selling / Clear Selling" is always the same excuse Yoshi P brings up, when in reality as Alipop said, the GOOD *far* outweighs the Bad:

    Being able to go through End Game more than once per week, to party with friends outside your Static, or help out FC / LS members, etc., and getting more excitement and life in the game FAR outweighs worries about "Loot Selling" (which happens already even now w/ the awful lockout).

    It ties into the bad decisions made overall. If Yoshi P chose to make OTHER valuable drops appear, or make the drops less than 100% (but NOT something super low), it could be more sustainable (and again, more Horizontal Progression would help as well). Here's an example of an older Final Fantasy Boss and what it dropped:

    KIRIN
    * Kirin's Osode (39.2%)
    * Kirin's Pole (47.7%)
    * Dryadic Abjuration: Body (40.7%) (up to 2)
    * Neptunal Abjuration: Body (27.6%) (up to 2)
    * Wyrmal Abjuration: Legs (26.1%) (up to 2)
    * Scroll of Quake (30.3%) (up to 2)
    * Scroll of Raise III (17.6%) (up to 2)
    * Orichalcum Ingot (22.8%) (up to 2)
    * Shining Cloth (32.3%) (up to 2)
    * Damascus Ingot (39.5%) (up to 2)


    And these Crafting Materials were valuable (in the early years of this game). They were Rare and sought-after.

    The bad Itemization in this game is crippling: Boring, limited stats - "Guess what the new Item Level 700 Helmet for DRG is going to be?" "Let me guess... more +STR and +VIT" LOL. There's no imagination, no creativity in the gear stats. No Horizontal Progression. Just pure Lockouts and simple gear.

    He can change this, which would improve the longevity of FF XIV dramatically. Here's to hoping we get some changes (because I'd like to see this game succeed for years to come)!
    (9)

  7. #7
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kiara View Post
    Totally agree with the OP and Alipop's point here:

    * There's *already* "loot / clear-selling" going on even with a Weekly Lockout.

    Yoshi P talks about community, theme park and making it friendly for everyone, but in reality End Game is Exclusionary: It's you and 7 other people, and that's it.

    You can't help your Free Company mates out. You can't help any LS members. You can't help out Friends.

    What's the point of a Free Company or Linkshell if all the End Game content is designed *only* for 8 specific people and everyone else gets left out (or has to form exact party sizes of 8)?

    "Loot Selling / Clear Selling" is always the same excuse Yoshi P brings up, when in reality as Alipop said, the GOOD *far* outweighs the Bad:

    Being able to go through End Game more than once per week, to party with friends outside your Static, or help out FC / LS members, etc., and getting more excitement and life in the game FAR outweighs worries about "Loot Selling" (which happens already even now w/ the awful lockout).

    It ties into the bad decisions made overall. If Yoshi P chose to make OTHER valuable drops appear, or make the drops less than 100% (but NOT something super low), it could be more sustainable (and again, more Horizontal Progression would help as well). Here's an example of an older Final Fantasy Boss and what it dropped:

    KIRIN
    * Kirin's Osode (39.2%)
    * Kirin's Pole (47.7%)
    * Dryadic Abjuration: Body (40.7%) (up to 2)
    * Neptunal Abjuration: Body (27.6%) (up to 2)
    * Wyrmal Abjuration: Legs (26.1%) (up to 2)
    * Scroll of Quake (30.3%) (up to 2)
    * Scroll of Raise III (17.6%) (up to 2)
    * Orichalcum Ingot (22.8%) (up to 2)
    * Shining Cloth (32.3%) (up to 2)
    * Damascus Ingot (39.5%) (up to 2)


    And these Crafting Materials were valuable (in the early years of this game). They were Rare and sought-after.

    The bad Itemization in this game is crippling: Boring, limited stats - "Guess what the new Item Level 700 Helmet for DRG is going to be?" "Let me guess... more +STR and +VIT" LOL. There's no imagination, no creativity in the gear stats. No Horizontal Progression. Just pure Lockouts and simple gear.

    He can change this, which would improve the longevity of FF XIV dramatically. Here's to hoping we get some changes (because I'd like to see this game succeed for years to come)!
    I liked and I am going to quote it, we all need to read this again! Very well put and makes so much sense. This idea needs to be spread to Masa P's attentions.
    (1)

  8. #8
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kiara View Post
    snip

    You forgot the wind/earth crystal (I don't remember which it was..) that would drop 100% and be the ONLY drop sometimes.
    (0)

  9. #9
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alipoprocks View Post
    This argument seems to get brought up every time someone requests lockout change/removal. This whole game promotes loot-selling right now as it is. But by having lockouts, it prevents enjoyment from many people. There have been numerous posts from people about their frustrations of building and/or maintaining a static. People want to help their friends who may only have 5 people.

    The good far outweighs the bad by removing or changing lockout rules. Runs get sold right now for everything anyway so I don't agree with that argument. Lockouts don't prevent sales.
    Lockouts don't prevent them, but they massively limit them. Sell one run a week with lockouts (while also giving up your own chance at loot for the week), or sell 18 runs a day without them. Surely you can do simple math.

    With no lockouts, most people would finish new content within a much shorter time than they do now. This isn't good for the health of the game. With SE giving us only 4 boss encounters per major patch, unlocking the current raid tier just isn't a viable option. I understand that people want to raid freely with their friends, but they want to ignore the fact that their suggestion would be exploited to hell and also completely ruin the game's progression raiding.

    Every good MMORPG has weekly raid lockouts. It's part of the genre. I just don't understand why so many people choose to complain about it in this game specifically.
    (3)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Coil as instance is "meh" ,feels like FFXIII , just keep going ahead , no way to get lost and scenary is boring....

    1 raid with 4 boss for the week is a joke.

    in 1 year no1 is going to say , omg remember the days of Coil of bahamuth? (cross fingers for third coil)

    i still remember my days on FFXI Sky / sea .

    more endgame than the last raid could help, extreme primals (rowena tokens) helped a bit but after farming every weapon there was no point .

    more bosses and more dynamic battlefields, tired of fighting bosses on a lame circle ....

    2nd coil fights are better , more fun , but i still miss interacting with the enviroment somehow...
    (2)

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