This is something which also never made sense to me. When trying to join up with friends as a tank it's the same story. Their tank dropped, I want to help. I first get spammed by a dozen of new dungeon pops prior to actually getting an in-progress one.The problem is that it prioritizes making a new group instead of letting you join one that is already in progress.
I have left dungeons before cause our healer left to rejoin as my own healer, but new groups get formed first so have to rejoin, reject, rejoin, reject, rejoin, reject and fiiinally the right one pops
Maybe dutyfinder should fill groups with missing members before making new parties


That party might not have selected "replace members", so nobody would ever join.
There were probably 100 dps and a dozen tanks that had been waiting a lot longer than your LS group, so they could have been given higher priority for a healer entering low level roulette.
What happens if you would have got a different in progress low level roulette dungeon?
And also, the in progress check remembers being checked or not for each character. If you had it checked last time you entered duty finder, it will be checked next time you enter. Maintenance might reset that, but otherwise it's remembered.
As I stated in OP, not applying to full length dungeons, only to for example: Extreme Battles, Coils, and any other battle where you restart to the beginning quickly anyways. When parties with one player quitting it causes all other members to quit because of the slow joining in progress time. This is because a whole new party is formed from scratch really when its pointless because its computer generated members anyways, not friends or party finder. In the end it would make it where there is no wait time for other players to join.
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