They had that in XI and I have to say they were much better then the companion system they have in XIV.



They had that in XI and I have to say they were much better then the companion system they have in XIV.



Only if they don't sell anything and you can't access the storage while they are in the party.Can I please let my Chocobo rest & tag in my Retainer to fight alongside me?
I think this would be incredibly awesome.
You could even go so far as allowing us to develop our bond with Retainers... give them questlines, utilize more of the personality we chose for them, even possibly implement them into the Main Scenario to a small degree (like we hire them into our personal militia).
And the companion fee should be 10 ventures / 30 minutes ^^
Last edited by Felis; 10-16-2014 at 10:57 PM.
+1 to get more companions
Soloable/companionable dungeons would be nice, like, as we are getting hard modes on dungeons, maybe another rework of existing dungeons as a challenge where you and your companion(s) can enter
Expanding the types of companions you could get (retainers, beastmen, chocobo, minion etc) would be fun to chose wich one would be more usefull to you and your class as you progress. Rewards for leveling your companions, bardings, glamour...
Do want......
I know most people hate that we suggest ideas from FFXI but there are some stuff that can be fun to revamp, like the user created dungeons, companions etc, sure, a system like that would have to be a mayor update in the distant future, but still... would be nice.


if they do this, give us companion gambits like FFXII+1 to get more companions
Soloable/companionable dungeons would be nice, like, as we are getting hard modes on dungeons, maybe another rework of existing dungeons as a challenge where you and your companion(s) can enter
Expanding the types of companions you could get (retainers, beastmen, chocobo, minion etc) would be fun to chose wich one would be more usefull to you and your class as you progress. Rewards for leveling your companions, bardings, glamour...
Do want......
I know most people hate that we suggest ideas from FFXI but there are some stuff that can be fun to revamp, like the user created dungeons, companions etc, sure, a system like that would have to be a mayor update in the distant future, but still... would be nice.

OMG imagine if you can do dungeons with your companions. Pretty much you, your 2 retainers and your chocobo. That would be amazing.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.



Not so much on the main scenario inclusion, but turning them into actual companions a la SWTOR would be incredible.



You've opened an old wound and reminded me of something I miss from SWTOR (outside of gun-wielding healers).
An idea I posted on the old forums was basically expanding the companion system to give you allies that can be called to help you incombat as the story progressed. Since I was very much into SWTOR at the time, I suggested having the combat chocobo as your first companion, a moogle (using assets from the moggle mog fight) as your second companion, your path companion as the third companion and your retainer as your 4th companion. With specs for each so that you have not only variety in terms of characters but also in usefulness.
So you might have set your chocobo to be physical DPS, your moogle set to caster DPS, your path companion set to tank and your retainer set to healer. Despite having posted that way before the april fool's favor system, I also suggested the path companion having a romance-ish option.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)





Wish they'd make a real bonding with chocobos first, the system has imparted near zil ties- i'm a bit disappointed, but assuming we can do both then heck do both. lol
Plus if some content that requires small parties every goes dead, new players a year, two, three from now can still complete it with all their npc friends. With DF and companions content should take a very long time to die (hard to complete old content), that's great.

How soon people forget our companions from 1.0. They were taken out and I want to say there was some vague talk about them possibly returning at a later date.
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