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  1. #21
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I for one would like to see 4-man dungeons on the difficulty level of Coil that are part of endgame progression with it's difficulty and loot. Put in accessories or upgrade items in those dungeons but with the kicker that they aren't completely spammable like current 4-mans. Either a short dungeon lockout (6 hrs) or entry items that need to be earned to enter them.

    And I honestly never found old AK or Pharos all that difficult. They were really straightforward.
    (8)

  2. #22
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Do we really need more lockouts?
    (0)

  3. #23
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Do we really need more lockouts?
    Short answer; yes.

    Long answer; Most definitely. How else would the forums stay alive if not for lockouts? When they nerf Atma and give summoners new 4400p egis, it'll be a barren wasteland in here.
    (3)

  4. #24
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Lockouts are fine when you have a variety of things to do (and when they aren't too long). They suck in XIV cause we only have one coil-tier event.
    (4)

  5. #25
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Toodles View Post
    I've been saying forever that Ex Dungeons should drop the same Dungeon Gear you'd receive in HM but Dyeable & +10-15ilvl's.

    Throw in an Allied Seal bonus upon completion & make it a separate roulette & you're golden.
    You have certainly said this before, and I'll respond accordingly:

    (4)

  6. #26
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    It could even just be 5-10 ills higher... or add an effect to the gear... something that rewards but doesn't break the current gear progression
    (2)

  7. #27
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kikosho View Post
    I for one would like to see 4-man dungeons on the difficulty level of Coil that are part of endgame progression with it's difficulty and loot. Put in accessories or upgrade items in those dungeons but with the kicker that they aren't completely spammable like current 4-mans. Either a short dungeon lockout (6 hrs) or entry items that need to be earned to enter them.

    And I honestly never found old AK or Pharos all that difficult. They were really straightforward.
    Like the idea. BTW, I think most ppl say ak and psychological were hard bc in comparison to every other 4 man, they were
    (1)

  8. #28
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Everytime we get a hard 4-man, people barely do it.

    This would just be reliving history.
    (3)

  9. #29
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    perhaps create a randomized instanced dungeon where mob spawn location, number and difficulties are partially random, plus a thing or two that's completely random?
    just two dungeons like this with a title achievement reward is enough to hook up most casual players I think
    (0)

  10. #30
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Havenchild View Post
    Everytime we get a hard 4-man, people barely do it.

    This would just be reliving history.
    Only because SE didn't appropriate the rewards.

    Pre-nerf Pharos dropping the same or equal gear was inappropriate.
    (0)

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