Quote Originally Posted by Toodles View Post
Kill adds, feed banana.

Avoid red, jump in bubble.

Avoid twister, don't stand in a line.

Idk they're ridiculously simple in my opinion.

A great number of the Dungeon Bosses boil down to 2-3 simplistic procedures (with most having only a single mode or phase), even if you infuse them with statistical difficulty.
What's the difference between that and old pharos/ak? or any dungeon/raid? All bosses are pretty much the same, avoid aoes, kill adds and then switch to boss, if what you want is stricter DPS checks then ask specifically for that, but mechanics will always be the same.

Something people don't consider is the average ilvl of people back then before they nerfed those dungeons and the average ilvl of people now with the new dungeons, if back then you could outgear the dungeon this much most of those dps checks would have meant nothing, if they didn't nerf them right now they would be a faceroll, if any of the expert dungeons would have those dps checks they would still be a faceroll with everyone wearing i110.

So yeah, that statistical difficulty plays a bigger role than you think, any challenge will be killed by overgearing, just like how they ease up dated content by adding echo, which only increases your stats while keeping the mechanics intact.