So much of this. Every major patch has nothing but a few hard mode dungeons, 1 new dungeon, the next crystal tower, the next coil, and a handful of main story quests with a primal fight in the end. That's not really a lot to do with those.
I'm fairly sure people don't give a damn largely for what any of the dungeons drop (cept glamour) and mostly people just run the fastest dungeon to cap on tomes. There's far more better options for gearing purposes.
Pharos was difficult at first but it was outranked by Brayflox HM as was Halatali HM
Last edited by Havenchild; 10-17-2014 at 03:29 PM.
Like I said before the dungeons are mainly for casuals. They need casual content for the people who aren't skilled enough for coil and ex primals. They aren't going to make hard 4 man content with hard dps checks and 1 shot mechanics because they want to give the casuals some content to do. If you want challenge coil and ex primals is where it is at.
I like that idea. Specially the entry items. Would be fun to hunt those items f.e. in treasure chests or a daylie quest and then enter a really hard dungeon with cool random drops like accessories, upgrade items, or other stuff wich is nice to have (high lvl materia, thavnier onion (very rare tho) or whatever). Just no crap wich suck again, if u are close to the current highest ilvl.I for one would like to see 4-man dungeons on the difficulty level of Coil that are part of endgame progression with it's difficulty and loot. Put in accessories or upgrade items in those dungeons but with the kicker that they aren't completely spammable like current 4-mans. Either a short dungeon lockout (6 hrs) or entry items that need to be earned to enter them.
Challenging 4 man content.
Anybody remember Pharos Sirius v.1. ....Yeah. And then the masses cried, "This is too hard! WTF were you thinking SE!!!" and then it got a lot easier after the nerf.
The original Pharos Sirius was definitely the hardest level 50 dungeon we've had in the game. Boss fights could be brutal and even the dungeon itself was pretty hard at first when compared to all the other level 50 dungeons at that time.
People will cry for harder dungeons, and then people will cry that those harder dungeons are too hard. SE will pander to the majority and decrease the difficulty after the outcry.
So.. yeah, good luck OP.
Precisely. What they should have done was have it drop i75 gear. 5 ilvls above Darklight and 5 ilvls below LotA gear.
@Zumi
Casuals currently have: Wanderer's Palace, Amdapor Keep (nerfed to hell), Pharos Sirius (nerfed to hell), Haukke Manor, Copperbell Mines, Brayflox Longstop, Halatali, Lost City of Amdapor, Tam-Tara Deepcroft, Stone Vigil, Hullbreaker Isle, Labyrinth of the Ancients, Syrcus Tower, Binding Coil of Bahamut Turn 1, Turn 2 and Turn 4.
They also have: Chimera, Hydra, Ifrit, Garuda, Moggle Mog and Titan Hard Modes (I'd include Leviathan and Ramuh HM, but they're secretly easy mode and offer no reward).
That's a lot of content for the casual players to enjoy. Second Coil T1-3 is most likely going to wind up on this list by 2.5.
It's really sad when Hard Mode doesn't mean what it means :/
Last edited by Nestama; 10-17-2014 at 05:10 PM.
^Nestama you're the best![]()
Because this game is totally lacking in casual content right now.Like I said before the dungeons are mainly for casuals. They need casual content for the people who aren't skilled enough for coil and ex primals. They aren't going to make hard 4 man content with hard dps checks and 1 shot mechanics because they want to give the casuals some content to do. If you want challenge coil and ex primals is where it is at.
Thank you.Casuals currently have: Wanderer's Palace, Amdapor Keep (nerfed to hell), Pharos Sirius (nerfed to hell), Haukke Manor, Copperbell Mines, Brayflox Longstop, Halatali, Lost City of Amdapor, Tam-Tara Deepcroft, Stone Vigil, Hullbreaker Isle, Labyrinth of the Ancients, Syrcus Tower, Binding Coil of Bahamut Turn 1, Turn 2 and Turn 4.
They also have: Chimera, Hydra, Ifrit, Garuda, Moggle Mog and Titan Hard Modes (I'd include Leviathan and Ramuh HM, but they're secretly easy mode and offer no reward)./
You have to look at current content not content that gets invalidated. More specifically 2.4 content because all previous content is old doesn't compare to the new stuff.
Casuals get: 3 dungeons + Shiva HM
hardcore get: Shiva EX + Final Coil (4-5 turns)
So you see its about an even amount of content.
@Zumi
So basically you want this game to be the type of game that only has an Easy and Hard mode difficulty setting and no Medium? Also, as I listed, Casuals currently have 11 dungeons (two of which were nerfed to hell), 2 raids (ST being easier than LotA) and 3 watered down raids (with another three possibly coming up). If they want to do dungeons that require a high item level, then they better spam Hunts (or dungeons) to get enough Soldiery to buy the i100 gear and then spam Syrcus Tower and roll on all the UAT's, Oils and Sands that drop and will not have a lockout.
Also, please keep in mind that Coil is pretty much one dungeon if you put all the Turns together. Raffleasia, Melusine and Avatar are the (difficult) mini-bosses while T9 is the final boss. It also has a lockout, so once hardcore players beat all of those bosses, they literally have nothing to do. Sure, they could do Ramuh EX for 6 days, but even I can see that as becoming a massive bore (he's a very boring boss to fight, despite the minor RNG elements). The game is also over a year old now, time to take the training wheels off.
SE need to give something for the people between Casual and Hardcore.
Last edited by Nestama; 10-18-2014 at 08:22 AM.
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