It's sad to see myth go - thought im hoping they return to the "ology" naming conventions - really didn't like "soldiery"
Tomestones of Theology?

It's sad to see myth go - thought im hoping they return to the "ology" naming conventions - really didn't like "soldiery"
Tomestones of Theology?


Can I ask you guys something?
Do you think getting gear through tokens is fun?
I had only played wow vanilla before this game and doing dungeons for gear was the only way in my head or crafted gear. But with these tokens... I just feel its sooo sooo boring. I can get the same gear as everyone else (not coil gear) by just doing one or 2 dungeons a day.
Do you guys prefer it this way instead of random dungeon drops?
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)



If myth conversion to soldiery is as crappy as Philo to myth was, I feel like I should spend what I've got beforehand.



To be fair, we have both. Random drops from Coil and the more controlled tomestones loot. With RNG+lockouts it's frustrating, with tomestones cap per week it's frustrating. It's needed but.... you guessed it, frustrating.Can I ask you guys something?
Do you think getting gear through tokens is fun?
I had only played wow vanilla before this game and doing dungeons for gear was the only way in my head or crafted gear. But with these tokens... I just feel its sooo sooo boring. I can get the same gear as everyone else (not coil gear) by just doing one or 2 dungeons a day.
Do you guys prefer it this way instead of random dungeon drops?
I don't enjoy either of those two which we currently have in game....
★ Proud member of the Abyss FC — Excalibur★
If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
Send a /tell and bring your happy pills~!


I prefer rng but the lockout suck for the unlucky people.To be fair, we have both. Random drops from Coil and the more controlled tomestones loot. With RNG+lockouts it's frustrating, with tomestones cap per week it's frustrating. It's needed but.... you guessed it, frustrating.
I don't enjoy either of those two which we currently have in game....
But I feel like tokens make the gear in this game unimportant. I feel like its actually harder to get vanity gear than useful gear. Which is why I focus more on making my character the cutest instead of the strongest.
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)



Yup, I'm like that. Vanity > UtilityI prefer rng but the lockout suck for the unlucky people.
But I feel like tokens make the gear in this game unimportant. I feel like its actually harder to get vanity gear than useful gear. Which is why I focus more on making my character the cutest instead of the strongest.and it's the damn lockouts exactly that are annoying. Without them the RNG wouldn't be the cause of so much hair pulling. I do understand why both of these systems are needed tho.... which doesn't make me feel any better, lol.
★ Proud member of the Abyss FC — Excalibur★
If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
Send a /tell and bring your happy pills~!


It has proven the difference is made by the player not the gear. That is the reason the f2p will rely a lot on making gear the difference, to be able even the average guy go to the top tiers, provided he have enough deep bucket for cash shop upgrades.
That is the reason you can have full i110 today, but your game stops at t5.


Yeah I agree with you, damnit I wish someone really supersmart would come up with the best idea ever that made everyone happy
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

I applaud the tokens because I want everyone who plays this game to feel like they can achieve something and still have fun. That includes people who can't grind the same dungeons over and over and over again hoping to get lucky.
It's not like people who prefer the RNG aren't being offered their kind of fun. There is one (1) gear set per set of tomestones for a total of two (2). Not counting sets below lvl50, there are five (5) gear sets you can only get through randomized Boss drops plus the Primal weapons. Three of these five gear sets (Allagan and ST) are useful endgame gear.
Token gear is outnumbered and out-BiS'd by RNG gear. It takes nothing away, but offers more players the ability to feel useful and rewarded.
That said, I wish outdated token gear wasn't so incredibly hard to come by. I've been trying to get the Darklight Healer gloves ever since Philosophy got phased out and have not seen them drop even once.
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and it's the damn lockouts exactly that are annoying. Without them the RNG wouldn't be the cause of so much hair pulling. I do understand why both of these systems are needed tho.... which doesn't make me feel any better, lol.



