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Thread: Goodbye Myth

  1. #101
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kiara1 View Post
    Can I ask you guys something?
    Do you think getting gear through tokens is fun?
    Me personally? No, no its not fun, it's quite the direct opposite of fun. After going through three different tokens of gear grinds and my Animus weapon on top of that, it basically burned me out of dungeons. I haven't set foot in one in close to three months now. I still don't miss them and I honestly cringe when I think about having to do this again in more dungeons now come 2.4

    I'm okay with RNG and the drops coming from dungeons only. The dungeons can be repeated and suffer no lock outs. That said and the big difference compared to WoW especially in its early days was dungeons had more going on in them then the dungeons here. I've always said I would be perfectly happy with five to ten well thought out, expansive dungeons where one could take hours to complete vs 50 copy pasted dungeons all following the same basic lay out and formulas that are over and done with in ten minutes.

    My thoughts on the matter of tokens is I'd love to have them be specific to raids only especially for the people that like doing Coils where its both a RNG and a one week lockout regardless if a player wins an item or not penalty. That to me shows where tokens are needed the most. A player passes a turn of coils then they get an amount of raid token currency that can be used to buy the Coils item they want off a vendor if RNG isn't being too kindly to them.
    (0)

  2. #102
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moqi View Post
    I get that. Hence why even renaming things at all... they can't expect us to think it's new, or refreshing?
    I doubt they do. It's not the reason it's being done. It's being done because they want to give people new rewards for new content, and gating those rewards behind new currency is the way they've decided to do it. Do you really think it's less confusing to switch what the currency buys, rather than introducing a new one? They're functionally the same thing, but to me, the way they're doing it is cleaner and clearer.

    Can you imagine the whining that would happen if they switched people's tomestone pools without renaming them? So, suddenly, you log in to find your 2,000 soldiery is gone and 2,000 myth is in its place. Even if the myth can be used to buy what soldiery used to buy, imagine how people will react on the forums if that were to happen. By making a "new" currency instead and removing the oldest, no one can say that they're taking anything from anyone, and they still continue the progression.

    And, can you imagine if they didn't touch people's pools, but made the sold gear myth-buyable and the newest gear sold-buyable? Suddenly, the people who happened to save up 2k soldiery are outfitted instantly in i120 gear, leading to the people who didn't save up whining about it. And if they just reset everyone's pools to zero, the people who did save up will whine about it.

    This form of progression is inherent in the game design. Tokens for turn-ins let you choose your equipment rather than relying on RNG, while the latest Coil version drops gear of the same quality, but randomly and with a lockout. That's what they're trying to continue, and I think that's good. I like having a non-RNG method of obtaining endgame gear as an option for when you get screwed by RNGesus.
    (2)
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