I am on the last two books to finish my Animus relic for Paladin. The shield was upgraded first, so it's the last two books for the Curtana to be upgraded. And I am totally burned out.
I freakin hate this quest so very much. Sure, I am so extremely tired of camping FATEs that only spawn once every hour or two, killing monsters that die in 5 hits and doing these stupid levequests.
But most of all I am sick, sick, SICK of tanking low level dungeons on a Paladin.
Ordinarily I never do the low level dungeon DF because of how much I hate running them on a Paladin.
Paladin is the most boring class pre-level 50, I still can't believe we don't have an AoE attack until level 50. And even then it is lolScorn. Oh boy, auto-attack damage to a group once every 25 seconds. I'm sure those Warriors with Overpower and 2.5 second cooldown Steel Cyclone are jealous, amirite?
I am actually looking forward to mindlessly farming FATEs for Alexandrite, because at least I won't have to run these low level dungeons anymore to complete my books, where I have to spam Flash and the Riot Blade combo for MP while hoping the DPS actually use their AoE attacks.
The funny thing: I wouldn't mind doing these low-level dungeons if Overpower was a cross-class skill for Paladins.
Also, it is rather funny seeing people think Paladins have a higher DPS potential than Warriors do.
=Against trash mobs=
Warriors can spam AoE damage. Paladins cannot.
Winner: Warrior
=Against bosses=
Warriors can buff their damage higher than Paladins, and keep the buff up longer. Warriors can also reduce the enemy's resistance to the slashing damage the Warrior inflicts, another thing that Paladins cannot do.
Winner: Warrior
This isn't rocket science guys.
You can try as much statistical voodoo to justify a world where Paladins can out-DPS Warriors but that isn't how the game is designed.
Believe me, I hate it as much as anyone. I hate tanking daily DF runs because half the time I end up with DPS who suck and fights drag out longer than they ought to, and without the ability to do AoE damage (lolScorn) I'm rather limited in my ability to improve the situation. As mentioned before, this is especially painful in pre-50 dungeons.
I have no idea why someone at SE thought Paladins should spam Flash to hold hate on packs of trash mobs for someone else to kill while spamming buffs to last long enough for the DPS to do their job, while Warriors can just spam two different AoE attacks to annihilate the trash mobs directly.
Paladins are like a rodeo clown -- we distract the bull for other folks to deal with --, whereas Warriors are a matador -- who kills the bull directly.
You wonder why DF queries are so long for anyone except tanks; the problem is simple: Paladins have a frustrating playstyle because they have no real AoE damage, which is a big deal because the majority of enemies fought in a DF are packs of trash mobs.
When there is only two classes in the game for tanking, you probably don't want one of them to be kind of frustrating to play.