I earnestly believe that SE should add some new low level dungeons to add some flavor and excitement to the low level dungeon grind. What do you think?
Perhaps a side quest for a new low level dungeon or two.
I earnestly believe that SE should add some new low level dungeons to add some flavor and excitement to the low level dungeon grind. What do you think?
Perhaps a side quest for a new low level dungeon or two.
How about something after DD other than Aurum Fail?
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They'll just fall into disuse like every other low level dungeon once people get enough levels.
Probably. But really, that's what's going to happen to the myriad Lv 50 dungeons we have too someday, so... Only the dungeons that have quest requirements really have any reuse outside of rare cases like Brayflox HM so more variety shouldn't be excluded just because "they'll be ignored eventually."
it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.
why add content that will have little use, when add content level 50 will add more stuff to do.
other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^
Y'know I'm kinda curious what they're gonna do with these Lv 50 dungeons when the level cap comes out. I wonder if they'll reassign a couple of them to different levels (like 50-52 or whatever) since they have different item level requirements. Granted that'd introduce a stat cap like we have now with level sync and would change the dynamics of some dungeons (aforementioned Brayflox HM) but I'm not entirely unconvinced they're not already testing that with Item Level Sync in Frontlines.
Lvl 50 dungeons seem to get outdated quicker then the below 50 dungeons. Can't remember the last time I did a lvl 50 dungeon that wasn't one of the 3 in expert roulette. It would be nice if the AK, WP, Pharos, haukke hm, lost city, etc weren't useless now, but that is the way they want dungeon progression. At least the pre 50s get done whenever someone wants to lvl a new job.
It's true the higher level dungeons get outdated so much quicker, which is why I wish they would add them to the overworld in some way. Maybe just a part of the dungeon that connects to the world that you can zone into and do stuff in, maybe add new gathering points and new treasure maps that bring you inside them. It's just a shame that the areas get wasted like that. Sure, people still run them, but eventually they'll disappear from rotation. I know it wouldn't happen but it's fun to dream![]()
Sastasha... The number of times I've had to run that dungeon are beyond measure. Rare isn't the word I would use.
Dungeons are actually a pretty good way of getting XP. You get around 1k per mob, and up to 4k per mob in the later dungeons. Combine that with around 10k for bosses, and it's easy to see why it's a favourite of mine for levelling up. It's less monotonous than grinding endless Fates and you actually learn how to do your job by the end of it.
While I too would like to see more low level content added, realistically it's never going to happen. The entire game at this point seems to be focused on making level 50's more powerful with stronger equipment. Not a particularly thrilling focus, but I suppose it was inevitable for a game which is designed for grind.
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