Quote Originally Posted by TomTom1968 View Post
Just like they revamped low level dungeons into Hard mode dungeons, they could do the same with all new HM dungeons they introduced since 2.0 (Pharos, Hullbreaker Isle etc,) and make them easy (is more easy possible lol) low level dungeons. This way, they would not need too much time ressources wise and levelling would have more Variety.
I like this idea. Some of them, especially Pharos Easy in particular, would be targeted towards people working on their 2nd+ job. Remember that with Pharos, you need access to the Isle of Umbra, which is late in the main story. Loot could even be the same as whatever level the dungeon was intended for.