I earnestly believe that SE should add some new low level dungeons to add some flavor and excitement to the low level dungeon grind. What do you think?
Perhaps a side quest for a new low level dungeon or two.
I earnestly believe that SE should add some new low level dungeons to add some flavor and excitement to the low level dungeon grind. What do you think?
Perhaps a side quest for a new low level dungeon or two.
How about something after DD other than Aurum Fail?
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They'll just fall into disuse like every other low level dungeon once people get enough levels.

Probably. But really, that's what's going to happen to the myriad Lv 50 dungeons we have too someday, so... Only the dungeons that have quest requirements really have any reuse outside of rare cases like Brayflox HM so more variety shouldn't be excluded just because "they'll be ignored eventually."


it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.
why add content that will have little use, when add content level 50 will add more stuff to do.
other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^


Sastasha... The number of times I've had to run that dungeon are beyond measure. Rare isn't the word I would use.
Dungeons are actually a pretty good way of getting XP. You get around 1k per mob, and up to 4k per mob in the later dungeons. Combine that with around 10k for bosses, and it's easy to see why it's a favourite of mine for levelling up. It's less monotonous than grinding endless Fates and you actually learn how to do your job by the end of it.
While I too would like to see more low level content added, realistically it's never going to happen. The entire game at this point seems to be focused on making level 50's more powerful with stronger equipment. Not a particularly thrilling focus, but I suppose it was inevitable for a game which is designed for grind.
With the offclass heavy nature of FFXIV, in combination with the lack of incentive to play most 50's dungeons. The queue times for the below 50 dungeons tend to be lower than for most 50's dungeons. Many people simply use those lower level dungeons for leveling purposes. Whereas the 50's dungeons really have no use whatsoever outside of the roulette ones.it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.
why add content that will have little use, when add content level 50 will add more stuff to do.
other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^
They may just as well scale down difficulty on 50's dungeons (non-HM) and use those to create more sub 50 dungeons.
I respectfully disagree.it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.
why add content that will have little use, when add content level 50 will add more stuff to do.
other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^
New low level dungeons means more variety for players who want more content below level 50.
And more low level content also helps players who want to max up more than one class without doing the same dungeons, fates or levequests (a tedious process).
Moreover, SE can release a HM (or EX) version of a new low level dungeon. Or do a "easy mode" for hi-level dungeons.
I think this would be a win-win situation for new and seasoned players.
What about all those people who have already leveled every class to 50? You think ninja would be a big enough distraction to waste development time on an entire dungeon a large chunk of the player base will never need? I don't. Most players that level every job like that will have nin to 50 within a week and this dungeon will be 100% useless to them.I respectfully disagree.
New low level dungeons means more variety for players who want more content below level 50.
And more low level content also helps players who want to max up more than one class without doing the same dungeons, fates or levequests (a tedious process).
Moreover, SE can release a HM (or EX) version of a new low level dungeon. Or do a "easy mode" for hi-level dungeons.
I think this would be a win-win situation for new and seasoned players.
Dev time should go to more useful things. Not too an incredibly small niche I don't think they should care about.
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