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  1. #1
    Player
    fftdelita's Avatar
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    Mar 2014
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    8
    Character
    Nicolas Flamel
    World
    Gilgamesh
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    Goldsmith Lv 90

    New low level dungeons PREASE

    I earnestly believe that SE should add some new low level dungeons to add some flavor and excitement to the low level dungeon grind. What do you think?

    Perhaps a side quest for a new low level dungeon or two.
    (7)

  2. #2
    Player
    Amenian's Avatar
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    Aug 2013
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    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    How about something after DD other than Aurum Fail?
    (5)
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  3. #3
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
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    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    They'll just fall into disuse like every other low level dungeon once people get enough levels.
    (2)

  4. #4
    Player
    Rhindas's Avatar
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    Aug 2013
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    Limsa Lominsa
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    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    They'll just fall into disuse like every other low level dungeon once people get enough levels.
    Probably. But really, that's what's going to happen to the myriad Lv 50 dungeons we have too someday, so... Only the dungeons that have quest requirements really have any reuse outside of rare cases like Brayflox HM so more variety shouldn't be excluded just because "they'll be ignored eventually."
    (3)

  5. #5
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.

    why add content that will have little use, when add content level 50 will add more stuff to do.
    other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^
    (0)

  6. #6
    Player MilesSaintboroguh's Avatar
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    Nov 2013
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    Gridania
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    Miles Saintborough
    World
    Balmung
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    White Mage Lv 100
    Quote Originally Posted by silentwindfr View Post
    Words
    Nailed it. There's so many ways for low level players to level up really fast that you'll rarely spend that much time in the same 2 or 3 dungeons grinding for EXP. Right now, there's not much for a seasoned level 50 player to do.
    (1)

  7. #7
    Player
    Lemuria's Avatar
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    Apr 2011
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    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Nailed it. There's so many ways for low level players to level up really fast that you'll rarely spend that much time in the same 2 or 3 dungeons grinding for EXP. Right now, there's not much for a seasoned level 50 player to do.
    Sastasha... The number of times I've had to run that dungeon are beyond measure. Rare isn't the word I would use.

    Dungeons are actually a pretty good way of getting XP. You get around 1k per mob, and up to 4k per mob in the later dungeons. Combine that with around 10k for bosses, and it's easy to see why it's a favourite of mine for levelling up. It's less monotonous than grinding endless Fates and you actually learn how to do your job by the end of it.

    While I too would like to see more low level content added, realistically it's never going to happen. The entire game at this point seems to be focused on making level 50's more powerful with stronger equipment. Not a particularly thrilling focus, but I suppose it was inevitable for a game which is designed for grind.
    (1)

  8. #8
    Player
    Fornix's Avatar
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    Aug 2013
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    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by silentwindfr View Post
    it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.

    why add content that will have little use, when add content level 50 will add more stuff to do.
    other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^
    With the offclass heavy nature of FFXIV, in combination with the lack of incentive to play most 50's dungeons. The queue times for the below 50 dungeons tend to be lower than for most 50's dungeons. Many people simply use those lower level dungeons for leveling purposes. Whereas the 50's dungeons really have no use whatsoever outside of the roulette ones.

    They may just as well scale down difficulty on 50's dungeons (non-HM) and use those to create more sub 50 dungeons.
    (1)

  9. #9
    Player
    Coldheart's Avatar
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    Aug 2014
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    62
    Character
    Meiko Coldheart
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by silentwindfr View Post
    it's mostly because they have more than enough content below 50, people seems to fail to see that most of them time in a mmorpg will be spend at max level... some people like to level up more, but they are a minority.

    why add content that will have little use, when add content level 50 will add more stuff to do.
    other point all this level 50 dungeon will be handy when the expansion and the level rise will come out ^^
    I respectfully disagree.

    New low level dungeons means more variety for players who want more content below level 50.

    And more low level content also helps players who want to max up more than one class without doing the same dungeons, fates or levequests (a tedious process).

    Moreover, SE can release a HM (or EX) version of a new low level dungeon. Or do a "easy mode" for hi-level dungeons.

    I think this would be a win-win situation for new and seasoned players.
    (0)

  10. #10
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Coldheart View Post
    I respectfully disagree.

    New low level dungeons means more variety for players who want more content below level 50.

    And more low level content also helps players who want to max up more than one class without doing the same dungeons, fates or levequests (a tedious process).

    Moreover, SE can release a HM (or EX) version of a new low level dungeon. Or do a "easy mode" for hi-level dungeons.

    I think this would be a win-win situation for new and seasoned players.
    What about all those people who have already leveled every class to 50? You think ninja would be a big enough distraction to waste development time on an entire dungeon a large chunk of the player base will never need? I don't. Most players that level every job like that will have nin to 50 within a week and this dungeon will be 100% useless to them.

    Dev time should go to more useful things. Not too an incredibly small niche I don't think they should care about.
    (0)

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