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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tiggy View Post
    waste development time on an entire dungeon a large chunk of the player base will never need? I don't.
    Just like FFXI, there will be more classes (if this game survives the post WoW standard appeal) and the lower content will still have use, years from now. So it wouldn't be a waste of development time when as shown, they're not exactly going all out with certain content to begin with.

    Forcing us into old content for new content? That's such an immense amount of development time spent!

    Dev time should go to more useful things. Not too an incredibly small niche I don't think they should care about.
    True - However that proves this game isn't gaining new players and losing more players than it gains if low - mid level content is considered 'niche'. While you can hit cap pretty quickly, when they release 3-4 new classes/jobs per major update or expansion, you think you can just wander into level 50-60 dungeons after you unlock it?
    (1)

  2. #2
    Player
    Coldheart's Avatar
    Join Date
    Aug 2014
    Posts
    62
    Character
    Meiko Coldheart
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Tiggy View Post
    What about all those people who have already leveled every class to 50? You think ninja would be a big enough distraction to waste development time on an entire dungeon a large chunk of the player base will never need? I don't. Most players that level every job like that will have nin to 50 within a week and this dungeon will be 100% useless to them.

    Dev time should go to more useful things. Not too an incredibly small niche I don't think they should care about.

    This is an interesting statement:: “(...) to waste development time on an entire dungeon a large chunk of the player base will never need?”

    How many active players achieved level 50 in every class? How many active players refuse to play new dungeons below level 50? I would like to see statistics about this.

    Don’t get me wrong: I would like to see new hi-level stuff, but I want more dungeons for low/mid level characters too.
    (0)

  3. #3
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Y'know I'm kinda curious what they're gonna do with these Lv 50 dungeons when the level cap comes out. I wonder if they'll reassign a couple of them to different levels (like 50-52 or whatever) since they have different item level requirements. Granted that'd introduce a stat cap like we have now with level sync and would change the dynamics of some dungeons (aforementioned Brayflox HM) but I'm not entirely unconvinced they're not already testing that with Item Level Sync in Frontlines.
    (3)

  4. #4
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Lvl 50 dungeons seem to get outdated quicker then the below 50 dungeons. Can't remember the last time I did a lvl 50 dungeon that wasn't one of the 3 in expert roulette. It would be nice if the AK, WP, Pharos, haukke hm, lost city, etc weren't useless now, but that is the way they want dungeon progression. At least the pre 50s get done whenever someone wants to lvl a new job.
    (1)

  5. #5
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CYoung187 View Post
    Lvl 50 dungeons seem to get outdated quicker then the below 50 dungeons. Can't remember the last time I did a lvl 50 dungeon that wasn't one of the 3 in expert roulette. It would be nice if the AK, WP, Pharos, haukke hm, lost city, etc weren't useless now, but that is the way they want dungeon progression. At least the pre 50s get done whenever someone wants to lvl a new job.
    Man I hear you....how I wish they would make the Alexandrite map daily a "expert, trial or hard mode roulette"...tired of running the same 3 dungeons daily
    (0)

  6. #6
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    It's true the higher level dungeons get outdated so much quicker, which is why I wish they would add them to the overworld in some way. Maybe just a part of the dungeon that connects to the world that you can zone into and do stuff in, maybe add new gathering points and new treasure maps that bring you inside them. It's just a shame that the areas get wasted like that. Sure, people still run them, but eventually they'll disappear from rotation. I know it wouldn't happen but it's fun to dream
    (0)

  7. #7
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Just like they revamped low level dungeons into Hard mode dungeons, they could do the same with all new HM dungeons they introduced since 2.0 (Pharos, Hullbreaker Isle etc,) and make them easy (is more easy possible lol) low level dungeons. This way, they would not need too much time ressources wise and levelling would have more Variety.
    (2)

  8. #8
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by TomTom1968 View Post
    Just like they revamped low level dungeons into Hard mode dungeons, they could do the same with all new HM dungeons they introduced since 2.0 (Pharos, Hullbreaker Isle etc,) and make them easy (is more easy possible lol) low level dungeons. This way, they would not need too much time ressources wise and levelling would have more Variety.
    I like this idea. Some of them, especially Pharos Easy in particular, would be targeted towards people working on their 2nd+ job. Remember that with Pharos, you need access to the Isle of Umbra, which is late in the main story. Loot could even be the same as whatever level the dungeon was intended for.
    (0)

  9. #9
    Player
    Miya_Carbuncle's Avatar
    Join Date
    Aug 2013
    Posts
    376
    Character
    Miya Carbuncle
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    A few new dungeons would be great for people leveling new classes to 50. Dungeons are great for leveling, especially for tanking and healing classes, but running the same one over and over and over again gets so tiring. Just a few more for level gaps would be amazing.
    (2)

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