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  1. #1
    Player
    kyorakun's Avatar
    Join Date
    Sep 2013
    Posts
    214
    Character
    Kyorakun Shunsui
    World
    Tonberry
    Main Class
    Pugilist Lv 90

    Speculation for Fcob

    There's somewhat of a pattern in the coil fights so far if you purely look at the boss fights.

    Turn 1 - Caduceus - nothing much.

    Turn 2 - ADS - tank swap, rot debuff

    Turn 4 - Multi-phase DPS check

    Turn 5 - Death sentence, conflags, fireballs - minor dps check to get 4 conflags to meet enrage timer, phases at 55%. divebombs, DPS check on 2 phases before final phase. 1 shot mechanic known as twister, puddles in final phase.
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  2. #2
    Player
    kyorakun's Avatar
    Join Date
    Sep 2013
    Posts
    214
    Character
    Kyorakun Shunsui
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    Turn 6 - tank swap (from turn 2), yellow marker on person who needs to get into bulb (kinda similar to turn 2 rot where person with debuff has to notice), blighted, slugs.

    Turn 7 - Places raid wide debuff called cursed voice, places debuff on one member called cursed shriek that can potentially wipe raid, petrifaction, phasing is important.

    Turn 8 - multi-phase dps check, allagan field.

    Turn 9, Ravensbeak, meteors - minor dps check to get 4 meteors - phases at 65% thermionic beam, divebombs, DPS check 2 phases before final phase. 1 shot mechanic affecting everyone in the raid - ice/fire, thunderstruck, puddles in final phase, heavensfall.
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  3. #3
    Player
    kyorakun's Avatar
    Join Date
    Sep 2013
    Posts
    214
    Character
    Kyorakun Shunsui
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    Turn 10 - Probably tank swap, debuff on one person that needs to get away from everyone else, raid wide debuff (from t7).

    Turn 11 - introduces completely new mechanics

    Turn 12 - Probably a huge dps check with plenty of phases. If history is to go by, dreadnaughts will still be around.

    Turn 13 - Death sentence/ravensbeak at the start. there'll probably be a multi-rotation in the first phase similar to where it's optimal to affect only 4 members of the raid. Minor dps check at that too, probably at 75% since t5 was 55, t9 was 65, etc.
    Real DPS check comes 2 phases before last, 1 shot mechanic affecting everyone in raid, divebombs, possibly puddles in final phase
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  4. 10-14-2014 12:28 PM
    Reason
    Pointless thread.