Quote Originally Posted by Alukah View Post
Either I'm blind or your previous post says "those who currently fail to get out of the AoE ground effects and such, absolutely nothing is going to change", that sounds pretty generic.
Nowhere does that say all net issues are player side. There can be multiple things at play:

A - There are no net issues, they're simply slow.
B - There are net issues, within the player's own network.
C - There are net issues, within the player's ISP network.
D - There are net issues, somewhere along the route between the player's ISP and the last node prior to the FFXIV's data center.

And less likely, as it'd involve many more players:
E - There are net issues, within the FFXIV data center's ISP.
F - There are net issues, within the FFXIV data center.
G - There are net issues, within the player's specific server clust / server / however hardware wise SE has hooked their systems up.

Quote Originally Posted by Alukah View Post
Sure dodging AoEs can be done without flaw once you learn the fight and know what's coming, since everything is scripted, but still many times people get hit even if they leave in time.

How do you explain someone with a stable latency, leaving an aoe circle before the casting bar finishes, still getting hit? Not on PS3 btw.
There is indeed a minor window in which you may get hit with a solid connection. And in that window increased server-side polling can be beneficial. However, keep in mind that player's getting hit by that occasionally (anything of roughly 2% and above) would quickly fall in category A. They're quite simply put, slow. And because they're slow, they may be unfortunate enough to barely make it out and not yet picked up as being out by the server.

It can often also clearly be seen in how people's characters moved when they shout there was "no way" they got hit by something. They tend to be the double distance behind of the other players. Most likely they're moving based on other player's movement rather than their own decision to do so. Either that, or their connection may be stable, but they're playing from Australia (read their latency is simply well above 200 ms).