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  1. #21
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    This is what I believe to be a more apt example of ninja looting (vs. loot 'n leave). Say someone does a PF for a Moogle Weapon grind cause fast easy fun relics to use on relic quest, and the rules in PF say each person can claim one weapon for greed for an alt class approaching lvk 50. Monk joins third, says he wants DRG weapon. A Dragoon joins last, agrees to rules and says they want the Bow cause it's not spoken for.

    This type of party, based on preexisting arrangements in PF everyone should pass what's not their 1 greedable, So example above, DRG weapon drops and Monk is like 'Yay the one reserved for me"'. And Monk greeds it while everyone passes it and it should ne theirs but the DRG who had reserved somethint else breaks the deal and rolls Need, gets the weapon for themselves, and leaves hacing broken their deal.
    (1)

  2. #22
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    The timed lockout for abandoning a dungeon is far from ideal, but it's the lesser of two evils. The alternative was that tanks/healers would leave a dungeon group the second they saw anyone was new, or if they perceived it wasn't going to be a blazing-fast speed clear. They could just queue again and instantly get into another group they found more desirable. Meanwhile, the group(s) they left behind had been waiting 30-40 minutes just to get in, and now are stuck waiting even longer for a replacement.

    Heck, some tanks would even enter/leave dungeons repeatedly, just to troll other players. DF lockout is designed to eliminate that kind of abuse. Of course, what we have is not perfect, but I believe it does provide more incentive to stick it out and work with what you have. Bear in mind, you do still have the option to remove yourself from toxic situations when you feel the need to. It sucks that you have to eat the penalty for that, but I think this system wastes a lot less time overall than how it used to be.
    (1)

  3. #23
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    If the group you get stuck with is really that much of a problem,is waiting 30mins really the end of the world?? The amount of problems getting rid of the would cause would be horrible.
    (0)

  4. #24
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Here I was hoping this thread would be about asking to drop or lower the 15 minute wait before you're allowed to vote abandon a dungeon/trial.
    (0)

  5. #25
    Player
    Jtaldi's Avatar
    Join Date
    Oct 2014
    Posts
    2
    Character
    J'taldi Celah
    World
    Moogle
    Main Class
    Conjurer Lv 70

    I'd vote an extension

    MMO means dealing with ppl, just like IRL, rules are just fine to me. It's not a game issue, it's a community problem. We didn't have those back in the days in FF XI, because players interactions were at the very center of the game.
    In short, I would even vote for an extension of the lockdown bc I'm sick of clicking 20 times in a row to enter ST. Furthermore, leaving a group can be through Vote abandon or just asking to kick you. I hardly eat a 30 mn debuff leaving a really bad group and have most of my jobs leveled.
    To solve that issue you call ninja looting, you probably would prefer party finder, FC or a group of friends, bc you can't expect random peeps not to attend to their own agenda when they join you briefly from another realm and certainly won't meet you again. They, too, claim their freedom to loot what they want. I noticed PF people tend to Need everything they can. So yes indeed, PF if a no go if you need something particular.
    (0)

  6. #26
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Thread: Dungeon ditch timer needs to go.
    No, it does not.
    (0)

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