Haha. Thats just a pipe dream man. :/
Yoshi-P if you're listening... The key to make your idea successful, regardless of what you decided in the end, is to:
Not use generic MMO terms when naming the system.
i.e even if you decided on a Talent Tree - don't call it a Talent Tree. Call it the Job Grid, Titles or something. Then we can all sit back and laugh as people call it "brilliant". lol
Make it a sphere grid and you have me hooked.
I think he knows, my friend Kuro. Look at the Materia system.Yoshi-P if you're listening... The key to make your idea successful, regardless of what you decided in the end, is to:
Not use generic MMO terms when naming the system.
i.e even if you decided on a Talent Tree - don't call it a Talent Tree. Call it the Job Grid, Titles or something. Then we can all sit back and laugh as people call it "brilliant". lol
I'm glad too, gemming systems are pretty fun.
I like the tree idea of the original poster. It would remind me of Seiken Densetsu 3. I played that game at least 10 times through trying different things. They also had a point allotment setup. I would love it.
Hmm.. guess its been a while. Don't remember anything like this in SD3. lol
I honestly can't stand talent trees. They are rather pointless when you consider the mix/max is inevitable. You might as well have pre-determined traits and abilities. I really wouldn't like that people could respec either. Being able to go from DRK to PLD is rather lame, it would be like having 2 classes at max even though you only leveled one. They are 2 very different classes and should stay separate in my opinion.
I'd much prefer the advanced jobs and a re-haul of all current ones, set up in a more classic FF way.
I don't like skill trees either, I thought these advanced classes or jobs would help preexisting classes spells and only add new abilities/ spells from old FF games lol. TO further pigeon hole people for lack of a better term.
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