Results 1 to 10 of 673

Hybrid View

  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Ok so I been thinking about the idea a bit more, and now that I think about it what I would prefer is for SE to put some limitations on the cross-skill use, and release new classes in the FF tactics form. Here is how I think a system like this could function.

    Limitation System
    ~The point of the Limitation system is to put penalties for using skills from other classes, this system is not designed to prevent the freedom the Armory system provides, but instead offer penalties to balance out the original class vs the borrower.

    Setting Points
    -If you set a skill from another class, it cost 1/4 more points. For example lets say a skill cost 8 points to set, for another class it would cost 10 for the borrower.

    Strength
    -If you set a skill from another Class in your Discipline it would be 10% weaker.
    -If you set a skill from another Discipline in your skills it would be 15% weaker. (For example im a marauder equip drain it would be 15% weaker.)

    Conclusion
    -Basically what the Limitation system offers is to make any class, in any way you desire, but with a penalty.
    ________________________________________________________________________

    Changes
    -Double the cost of MP for spells when used in AOE form.
    -Make traits unique to each class. This would be the form of keeping classes unique since the bonuses of traits they would receive would only be equipable under the correct class.
    -Changes to some Spells/Abilities (EX:Remove the instance heal from Sacrifice and just make it regen)
    -The classes that have 2 weapons remove 1. (EX:Remove Dagger from Gla)
    ________________________________________________________________________

    Secret Classes (Unlockable Classes)
    Similar to FFXI/FFT I think when you meet a certain Criteria you should be able to unlock a quest and unlock a new class. This class would have it own weapon like the others to keep the uniqueness of the armory system but to use the weapon you would first need to unlock the class, if not you cannot equip the weapon.

    Classes
    ~I decided to keep the current naming scheme because I find it to be quite clever, and quirky plus its a new Fantasy.
    ~I decided the requirements to unlock a class should be the following for Disciplines of magic and War R20 in the appropriate classes, Disciplines of the land and hand R10 .
    ~All classes have there own guilds, I think it would be interesting to add them to the little villages outside the main city-states, or heck it could also be added as a new section of the city states.

    1.Conjurer(R20)+Thaumaturge (R20)= Cleric(Quest:Divine Pilgrimage)
    2,Archer(R20)+Blacksmith(R10)+Goldsmith(R10)=Musketeer (Quest:Royal Jewels)
    3.Gladiator(R20)+Marauder(R20)=Barbarian (Quest:The forgotten Warriors)
    4.Alchemist(R10)+Leatherworker(R10)=Runemaker (Quest:Unusual Symbols)
    5.Lancer(R20)+Culinarian(R10)=Jockey (Quest:Injured Companion)
    6.Pugilist(R20)+Armorer(R10)+Carpenter(R10)=Puppeteer (Quest:Broken Puppet)
    7.Botanist(R10)+Fisher(R10)+Weaver(R10)=Shepherd (Quest:Animal Insects)
    8.Puppeteer(R20)+Runemaker(R10)=Mime (Quest:unusual request)
    9.Cleric(R20)+Shepherd(R10)=Bard (Quest:Music for the soul)
    10.Musketeer(R20)+Bard(R20)=Corsair (Quest:Pirate Treasure)
    11,Corsair(R20)+Marauder(R20)=Assassin (Quest:Unpaid Bounty)
    12.Conjurer(R20)+Puppeteer(R20)+Cleric(R20)=Evoker (Quest:Forbidden Magic)

    Weapons/Role/Discipline
    1.Cleric (Weapon:Rods)/(Role:Healer&Buffer)(Discipline of magic)
    2.Muskeeter (Weapon:Rifle)/(Role:DD)(Discipline of war)
    3.Barbarian (Weapon:Great Hammers)(Role:DD&Tank)(Discipline of war)
    4.Runemaker (Weapon:Parchment)(Role:Adds Bonus to equipment)(Discipline of hand)
    5.Jockey (Weapon:Rapiers)(Role:Tank&Mount fighter)(Discipline of war)
    6.Puppeteer (Weapon:Animators) (Role:Hybrid)(Discipline of Magic)
    7.Shepherd (Weapon:Knife) (Role:Gains materials from mobs) (Discipline of land)
    8.Mime (Weapon:Slingshot) (Role:Hybrid,Monster magic) (Discipline of magic)
    9.Bard (Weapon:Flute) (Role:Buffer over time) (Discipline of magic)
    10.Corsair (Weapon:Pistols) (Role:DD/Buffer) (Discipline of magic)
    11.Assassin (Weapon:Dagger) (role:Tactic user/DD) (Discipline of war)
    12.Evoker (Weapon:Staffs) (role:Hybrid) (Discipline of magic)
    (0)
    Last edited by Brightshadow; 03-28-2011 at 05:09 AM.

Tags for this Thread