Results 1 to 10 of 673

Hybrid View

  1. #1
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Cactuar
    Main Class
    Archer Lv 50
    lol well... I believe you're mostly right Vega. There are some skills that would be specific to a Dark Knight and some skills you could equip on your Lancer (and advanced jobs associated) for a penalty. Yes, very similar to the way it is now. There are Gladiator skills that would work best for DRK's and PLD's (Gladiator is no longer playable, it levels with your DRK and PLD) that can be equipped on any job, equivalent to the way it is now for everyone else using a different job's skills. DRK and PLD each have their own specific weapon type that defines them, and until they are unlocked, equipping that weapon just makes your job GLA.

    Kuro's original post suggests Dark Knight and Paladin being essentially the same class with a different role (comparing DRK to a PLD/NIN and then a PLD to a PLD/WAR). In that sense, your job is still tanking/damage mitigation, and with a Talent Point system you could change your specialized class very easily. Since DRK and PLD are so similar, there really is no need to level both jobs independently. Don't think of it as a DRK from FFXI, which is a magic + high attack DD that has much lower DEF. Think of it as a PLD with some DD boosts. One class (Gladiator) with two different ways to play it.

    Ayerc and I have been discussing a slightly different method. Within a base class (such as Gladiator), give it two specializations (Dark Knight and Paladin, much the same as Kuro's) but make them much more specialized than Kuro's. In this sense, you can think of them more like FFXI jobs. A Dark Knight wouldn't be nearly as suitable for tanking as a Paladin. But they are similar in the sense that they both possess some magical abilities (Light and Dark) and have moves that enhance their respective professions, so they would share common abilities and traits from GLA, which would still level up with them (similar to physical level). Because the jobs are so different, instead of a Talent Point system where you could switch between the two, keeping the same level, you'd need to level both independently (in order to "learn" your job, and get the full experience, etc).

    Besides that, everything else is the same with Kuro's post. I've been kinda waiting for Kuro to get back to see what he (she?) thinks about all this, too, because the majority stems off of his (her?) ideas, and I'm curious to know if and how he (she?) might implement them into his (her) plan.
    (0)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jericho View Post
    DRK and PLD each have their own specific weapon type that defines them, and until they are unlocked, equipping that weapon just makes your jobs GLA.
    I would like to know which weapons you are specifically referring too because in past FF's Dark Knight was always able to use hand axes, two hand axes, swords, shields, great swords, spears, clubs and dark swords and eventually Scyths(Which came last and never again in FFXI).

    While paladins were always able to use clubs, swords, shields, great swords, lances, poles(combat staffs), hammers, and two handed hammers, Bows?

    Hell. Dragoon? Lances, Polearms, Swords, Wings Swords, Epees, Clubs, Staffs, Shields, Anchors and Harpoons.

    Oh Wait, White Mage. Hammers, Clubs, Shields, Poles(Combat Staffs), Caster Staffs, Rackets, Two Handed Hammers, Fists.

    Oh god, I can't forget Samurai. Katanas, Mystic Swords, Dark Swords, Great Katanas, Polearms, Lances, Shields, Scimitars, Clubs.

    Wait a second... Thief?

    Daggers, Swords, Scimitars, shields, Fists, Fencing Swords, Clubs, Throwing Weapons, Bows, CrossBows, Guns.

    Corsair/Gambler/Entertainer? Dice, Cards, Darts, Guns, Rifles, Daggers, Swords, Harps, Flutes, Bells, Their Voice.

    Puppet Master?... A Megaphone, a Remote Control, and a Marionette Cross... As well as fists. Oh Puppet master loses out I'll admit.


    But 95% of the time in Final Fantasy No Job is limited to ONE weapon. And thats encompassing over 50 different games and added materials.
    (0)
    Last edited by Cairdeas; 03-21-2011 at 02:11 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cairdeas View Post
    I would like to know which weapons you are specifically referring too because in past FF's Dark Knight was always able to use hand axes, two hand axes, swords, shields, great swords, spears, clubs and dark swords and eventually Scyths(Which came last and never again in FFXI).
    I'm only talking about this game. Currently, each class is defined by a single... Well, sometimes 2... Weapons. Gladiator = Sword (shield), Lancer = Spear, Archer = Bow. It was merely keeping it similar to the current system. The FF's I've played extensively since 7, minus 11 (7, 8, 13) main characters typically stick to one weapon type (Cloud's swords, Squall's gunblades, Lightning's gunblades). I'll admit I can't remember exactly 9 or 10, and didn't play 12.

    None of this is to say that we'd HAVE to keep it the way it is and only allow one weapon type. If it's worth looking into, I'm sure there is a good suggestion waiting to be dropped. This isn't my thread however, I'm just throwing suggestions to the OP. Feel free to drop your own as well.

    *** Edit: A few posts ago I threw out some suggestions about class specific weapons that could be implemented using this one weapon type system. ***
    (0)

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jericho View Post
    I'm only talking about this game. Currently, each class is defined by a single... Well, sometimes 2... Weapons. Gladiator = Sword (shield), Lancer = Spear, Archer = Bow. It was merely keeping it similar to the current system. The FF's I've played extensively since 7, minus 11 (7, 8, 13) main characters typically stick to one weapon type (Cloud's swords, Squall's gunblades, Lightning's gunblades). I'll admit I can't remember exactly 9 or 10, and didn't play 12.

    None of this is to say that we'd HAVE to keep it the way it is and only allow one weapon type. If it's worth looking into, I'm sure there is a good suggestion waiting to be dropped. This isn't my thread however, I'm just throwing suggestions to the OP. Feel free to drop your own as well.
    The reasons each class only have one weapon is because they are Weapon Classes not Job Classes. And no Gladiator does not have shield as one of its weapons. Sentinel does. You become a Gladiator/Sentinel when you equip a shield on Gladiator. it just doesn't reflect that in game. The thread linked in my sig explains everything much better.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cairdeas View Post
    The reasons each class only have one weapon is because they are Weapon Classes not Job Classes. And no Gladiator does not have shield as one of its weapons. Sentinel does. You become a Gladiator/Sentinel when you equip a shield on Gladiator. it just doesn't reflect that in game. The thread linked in my sig explains everything much better.
    I hadn't read that thread, but skimmed it just now. I did read the other thread that seems to be popular about the job titles, which seems to go along with your signature thread. I personally just like this idea more. Though, both would solve the problems.
    (0)

Tags for this Thread