I love it.

I think that sort of idea can easily go along with Kuro's original ideas and mine. Mine is almost the same, but strays away from Talent Points and lets you level both jobs independently (30+) more or less, being a branch of the original classes. So far, after reading a few more Dev1033 tagged threads, I like the ideas formulating on this thread the most and I believe they would be the easiest for SE to implement.

Oh, and I am also going off the idea that 50 is not going to be the overall standard level cap, once the game gets going it'll be pushed up. I don't know if 75 will be the magic number they'll stick with for the bulk of the experience, or 80, or 100, or whatever, but I'm willing to bet it won't stay at 50.