Again, you're not fixing anything and adding to the mess. Ok so you keep your GLA levels (because we cant make you re-grind) but SE now has to balance this class against the others.
How does GLA stand on its own is a better way to re-phrase the question. By the way.. what you're suggesting is not even specializations they are brand new classes.
@Ayerc
I agree its a huge task in balancing since you end up with 14 playable outcomes at endgame. Though this is remedied by the fact that most of the work is already done and you just have to move things around. Although its 14 playable outcome they're just 14 good ones out of the many that are currently available. People can and are doing this now - all we're doing is putting a name on it basically.
In regards to brand new classes... In order to add those they need to add a new Base Class (a weapon) and then add 2 specs that could branch off from that. As Jericho suggested:
Ronin (Katana, Great Katanas) -> Ninja (Katanas) / Samurai (Great Katana).
Whats stopping someone from taking a ton of CON/THM spells, some attack buffs, etc and calling themselves a DRK? <--- Using our current system.
Correct, nothing is stopping them and its not what is being balanced for.

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