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  1. #1
    Player
    Zaene's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Liara Lothaire
    World
    Tonberry
    Main Class
    Monk Lv 90
    You're assuming that's what I intended. I think there needs to be more initiative to level those "base classes". You would keep your GLA levels, but these new classes would come from the base classes. Perhaps at high levels something is learned on those base classes that makes them attractive. You could change back to GLA, or play DRK. I have no intention of 'doing away with' the base classes. Perhaps GLA at high levels gets "Mighty Strikes" and no other class gets it and it's not cross-classable.

    My big point of contention is the fact that I feel one should be able to fully experience classes like SAM or DRK. Not have them as simply specializations.
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  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Zaene View Post
    You're assuming that's what I intended. I think there needs to be more initiative to level those "base classes". You would keep your GLA levels, but these new classes would come from the base classes. Perhaps at high levels something is learned on those base classes that makes them attractive. You could change back to GLA, or play DRK. I have no intention of 'doing away with' the base classes. Perhaps GLA at high levels gets "Mighty Strikes" and no other class gets it and it's not cross-classable.

    My big point of contention is the fact that I feel one should be able to fully experience classes like SAM or DRK. Not have them as simply specializations.
    Again, you're not fixing anything and adding to the mess. Ok so you keep your GLA levels (because we cant make you re-grind) but SE now has to balance this class against the others.

    How does GLA stand on its own is a better way to re-phrase the question. By the way.. what you're suggesting is not even specializations they are brand new classes.


    @Ayerc

    I agree its a huge task in balancing since you end up with 14 playable outcomes at endgame. Though this is remedied by the fact that most of the work is already done and you just have to move things around. Although its 14 playable outcome they're just 14 good ones out of the many that are currently available. People can and are doing this now - all we're doing is putting a name on it basically.

    In regards to brand new classes... In order to add those they need to add a new Base Class (a weapon) and then add 2 specs that could branch off from that. As Jericho suggested:

    Ronin (Katana, Great Katanas) -> Ninja (Katanas) / Samurai (Great Katana).


    Whats stopping someone from taking a ton of CON/THM spells, some attack buffs, etc and calling themselves a DRK? <--- Using our current system.

    Correct, nothing is stopping them and its not what is being balanced for.
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    Last edited by Kurokikaze; 03-21-2011 at 05:58 AM.

  3. #3
    Player
    VagabondPriest's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Brunomichael Vagabond
    World
    Excalibur
    Main Class
    Thaumaturge Lv 30
    Quote Originally Posted by Kurokikaze View Post
    Again, you're not fixing anything and adding to the mess. Ok so you keep your GLA levels (because we cant make you re-grind) but SE now has to balance this class against the others.

    How does GLA stand on its own is a better way to re-phrase the question. By the way.. what you're suggesting is not even specializations they are brand new classes.

    Whats stopping someone from taking a ton of CON/THM spells, some attack buffs, etc and calling themselves a DRK? <--- Using our current system.

    Correct, nothing is stopping them and its not what is being balanced for.
    I disagree, the whole point of adding Jobs on the classes is to concentrate on different stats and bring in some unique abilities atop of the class you mix it with, and when SE takes out the Point System of Stats and have each class its own set of Stats. Based on the class customizing Jobs will help the player reach their goals. A GLA is not a Paladin since he can still do quite the damage on his own and when equipping a paladin you are sacrificing Att for Def. Also you might want to rank up GLA on its own just to keep the neutral stats.

    I understand this is not what you are arguing, but I am a fan of DRK and I leveled CON and THM just to make my DoW classes into a DRK and I had a great deal of fun trying out the different types with ARC, MRD, LNC, PUG and GLA. I was greatly disappointed that even with the Stats I had which favored Mages my drain would do so little damage, plus I do not have the AoE that a THM or CON does (which I completely understand that we need a little restriction to create a balance). I even allocated my elemental stats to favor dark spells following Zam input for Spells attributes which I now am seeing doesnt really make a differents. So It makes sense having a DRK job to equip on any class to improve not only your STR and INT but take away your VIT and MND. The DRK would also improve on your dark elemental stats (or the elemental Stats that dark is based on).

    Anyways I am just saying earning a job meaning I went through the quests, did what I did to earn it, or be it I had to skill up the weapon like in FF2 (japan version which is re-release all over the place) just to use it with other class I don't mine as long as I can customize my character and be different from other people. Having a whole bunch of GLA/DRK is not unique and sounds to much FFXI which I agree is a awesome game but I am playing FFXIV for its freedom and not the restrictions.

    P.S. I understand everything is just a idea and concept you guys like so I am not trying to bash your thoughts in any way. In truth I believe your idea will bring out more challenge to the game then my own idea as my concept sounds more for soloing than team playing. So please forgive my thoughts on the subject.
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    Last edited by VagabondPriest; 03-21-2011 at 11:41 AM.
    "The Boulder is open to suggestions!"

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