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  1. #1
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    First off, forgive me. I'm late to the party and though I read the original post(s), there's no way I can make it through 54 pages of follow up discussion.

    Correct me if I'm wrong here, but are you suggesting that once a player unlocks a specialization, that will then be at the same level as the base class which unlocked it? I.E. GLA unlocks PLD @ R30, PLD is essentially at R30? If that's the case, then the biggest flaw is that we never expand beyond the 7 base classes we have now.

    One of the things that worked about XI was that unlocking classes meant you had to start from level 1. It expanded our gameplay immensely. In this system, it won't take that long for someone to cap all 7 base classes, and then be maxed on all specializations. I'd much rather unlock the specialization, then have to re-rank it from 1. From a lore standpoint, you have to train in the skills to master them, ya? You keep players going back to the starting point, also eliminating some concerns about new players being on their own and crafters having more customers (assuming rank-free gear is changed.)

    How do you plan to introduce new classes? How many specializations does that ultimately lead to, keeping in mind the immense task of keeping everything balanced?

    Edit: looks like Zaene had the same concern.
    (0)
    Last edited by Ayerc; 03-21-2011 at 05:17 AM.


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

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