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  1. #1
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Sounds like this could be a win. So here's another suggestion to think about. Force specialization after R50. Add weapon choices to base classes. For example:

    Gladiator (Sword/shield, Great sword) -> Dark Knight (Great Sword), Paladin (Sword, shield)
    Pugilist ((change name?)) (H2H, Dagger) -> Monk (Hand to Hand), Thief (Dagger)
    Archer (Gun, Bow) -> Ranger (Bow), Corsair (Gun)

    And so on. Limit specializations to 2 per base class. This way, when expansions come out, and new jobs, they add new base classes with 2 more specializations. After 3 expansions, we're up to 20 or more advanced classes. We don't want TOO many, so limiting to 2 per would be good. Maybe 3. But, for example:

    Expansion one:
    Tamer (Club, Gemmed-wand or something) -> Beastmaster (Club), Summoner (Wnad or something)

    Expansion two:
    Ronin (Great Katana, Katana) -> Ninja (Katana), Samurai (Great Katana)

    Just more to think about. I have no beef with your proposal, and like I've said, I haven't read ALL the discussion, but if you like this, want to adjust it, whatever... It's yours. Free of charge. I love that you're putting together a huge summary of player supported job/class adjustments. Keep going!
    (0)

  2. #2
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jericho View Post
    Sounds like this could be a win. So here's another suggestion to think about. Force specialization after R50. Add weapon choices to base classes. For example:

    Gladiator (Sword/shield, Great sword) -> Dark Knight (Great Sword), Paladin (Sword, shield)
    Pugilist ((change name?)) (H2H, Dagger) -> Monk (Hand to Hand), Thief (Dagger)
    Archer (Gun, Bow) -> Ranger (Bow), Corsair (Gun)
    I like this idea as it's similar to what I think will happen (easy to add with the current system and not wasting people current progress).

    Instead of a spec tree or whatever grid system for the new unlocked classes, why not just use the existing Guild Mark system ? You gather Guild Mark in a similar fashion (new guildleves at the many unused r50 camps, quests, instances, etc ...) and use them to buy active/passive actions/traits for the new advanced class (keeping your AF gear and other ideas).

    That would make something to do for the people already r50 and isn't your typical grinding.
    (1)

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