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    Quote Originally Posted by Kurokikaze View Post
    These are specializations of the current jobs. Whoever has a 50 in a current job will be able to allot points into whatever classes branch of from them. This cannot be modified to require more grinding because then you run into that problem that I've been asking other people:

    "What happens to level 50 players?"

    The only way you feel that the two different roles should be treated differently is because we're:

    1. Used to FFXI.
    2. Introducing this 6 months into the games life and we're all beyond the threshold I'm proposing.

    It'll be a logical change once people see how it pans out and get a feel for it. The point is that you don't want to anger your current end-game players because they took the time to grind out their characters. Telling them to go grind some more before they can start focusing on end game content when they're already maxed out is really bad.

    ^ this has been a big issue for a lot of us when we read the other proposals. They tell you grind an advanced job to perform and I think thats utter bullshit.

    If this gets implemented:

    - Log in
    - Do quests for paths.
    - Allot points to a path, spend extra points in the other or use some for cross-base abilities.
    - Go do your raid not grind / Do quests for gear (if implemented; my guess is no)


    I think what you have a problem with is that people won't know their jobs and to that I say.. They've been mix-matching skills to try to become those same jobs; I'm just making the choice more obvious and giving them bonuses for it.
    You bring a good point concerning capped players. But they would not be as penalized as it may seem in my opinion.

    First, they are already rank 50, so with comparable skills, they are stronger than a, say, a gladiator/paladin rank 30. There is still a considerable amount of grind remaining in between.

    Second, there may be some ways to implement progression caps by intervals of ranks. Imagine that you have tresholds in your talent tree that cannot be be surpassed unless you hit rank 35, 40, 45 etc. So a rank 30 GLA could not have access to the PLD skills that a rank50 has.

    Third, I don't think that telling capped players that they need to grind some more is bullshit. Merit points anyone? I think that if a new progression system is implemented, people will actually want to hang around with their capped class and rank it up in some ways, not only to do end game stuff. Of course that's only an opinion I can't speak for everyone.

    As for your comment:
    "The only way you feel that the two different roles should be treated differently is because we're:
    1. Used to FFXI.
    2. Introducing this 6 months into the games life and we're all beyond the threshold I'm proposing."

    I would reply that these points definitely play a role, but most importantly, my concern is more toward character progression. I would like to feel that I am progressing into a paladin role, via ranking up/quests/side storyline etc. Just being thrown a whole set of abilities because I have ranked up another class would alter the sense of accomplishment for me.

    edit: Even though I focus on my concern with the proposal, I pretty much agree with everything else and would love to see that implemented. I'm just proposing tweaks that would improve the system from my point of view but I realize that not everyone would like the exact same system.
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    Last edited by northernsky; 03-21-2011 at 02:05 AM.

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