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  1. #381
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    Join Date
    Mar 2011
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    Ul'Dah
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    678
    I want to give people clear and cut definitions/roles in groups. So that when they gear up, pick spells/traits from other Base Classes, etc they know what they should be shooting for. That sorta thing shouldn't be left to use BGers to tell the world. You should know what you're supposed to do in a group, how you should gear/equip spells. What BGers are supposed to tell you is how WS calculations work, what stats are mods for which WS, numerical enmity values for certain abilities/spells, etc.

    Theorycrafters shouldn't have to tell you the basics.

    As I said earlier in this thread Cairdeas - your "solution" doesn't fix our current classes. It just adds more.
    (0)

  2. #382
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    big deal. where is having that a bad thing? i would rather have a mage in my party that can fill both roles as needed inside the party. you will still need each to have a role inside the party, but they will have the ability to change as needed. same can be said for any of the other cross class skills. you will still need a tank at higher levels just as you will need dd's. just because they have and can use the abilities when in a party they will have a set role to play. that's part of playing in the party as a group is to figure out what each can do and use tactics to figure out what they will be doing.

    btw the this "mix match styple of play is ruining the game" is moronic. it is short sighted to the major issues that have caused people to leave the game by limiting it to what you see as wrong. the game not having content and things to do is what is causing people to leave. i can bet you hear at least 50 say they left because the game is boring for every 1 that says it was the armory system. i doubt it's that close to be honest. most people that have left say the same thing there is no content and i will check back after stuff is added to see if it's worth my time.

    the truth is if you only want to level one job and use abilities as a subjob that is YOUR choice. if i want to level all base classes and have a unique character that is MY choice. the game was advertised on having the choice and some people not being able to comprehend what that meant is not my fault.
    (0)


    http://crystalknights.guildwork.com/

  3. #383
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    "LOL BG THEORYCRAFTERS" Shouldn't be allowed to tell people how to play their own damn characters.

    If you want to impose limits Kuro, impose them on yourself.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #384
    Player
    javid's Avatar
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    Mar 2011
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    Grid
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Shazaam View Post
    Purely conjecture and theory but:

    I think it would have you start at 20/30 drk, but with NO points in the DRK 'tree/spheregrid/licenseboard/abilitypool' (whatever you want to call it) You would be lvl 20/30 drk because you already have the experience of being a GLD and know how to fight. Your DRK or PLD specific powers would be a lvl 1 though. As you continue to level up, you will gain skill as a GLD and either as a PLD or DRK. So you could cap out GLD at 50, and PLD at (random average number let's say 10). If you wanted to go level DRK, you would still be a GLD 50 with all GLD skills available, but you would have to start at DRK 1, meaning no DRK bonuses. You could continue to level your DRK up to (random number 10) but would no longer receive exp for your capped GLD. Much like how the current physical/rank level system works.

    Instead of physical level, it would be 'GLD level', and a separate rank level in for the 'advanced class' of PLD or DRK. Still 2 exp systems, but one that raises the 'base class' level, and one that raises the 'job' level.

    Again, just adding conjecture to the thread, I am sure a rested Kaze will have a better response for you.

    finally found my idea after reading from page 1 of the thread until now. Thank you. We know MONEY IS A REAL LIFE ISSUE! These well developed and "faithful" ideas are arousing but impossible to implement within time to save the project called FFXIV--(That would be free trial extension for an additional year). So Kuro and other lets change this thread to focus on how to take some of what is well established and build on it. And we all know to some extent that is what will take place. So a recap
    -Get rid of physical levels and replace it with class levels
    -DO NOT allow cross class trait/abilities
    -But still require the job (specialty/title-"Dark Knight") be a certain rank to get full access to GLA higher traits/abilities.
    Example drk1/gla50 would not have same access to GLA traits/abilities like drk40/gla 50.
    -(advantage of fft) have spell/ability tiers that are transferable between jobs similar to FFXI.
    Example 40whm can use some 20- job spells/ability.
    ... I got to go... I will finish post later
    (0)
    Last edited by javid; 03-18-2011 at 06:43 AM. Reason: clarify

  5. #385
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by javid View Post
    finally found my idea after reading from page 1 of the thread until now. Thank you. We know MONEY IS A REAL LIFE ISSUE! These well developed and "faithful" ideas are arousing but impossible to implement within time to save the project called FFXIV--(That would be free trial extension for an additional year). So Kuro and other lets change this thread to focus on how to take some of what is well established and build on it. And we all know to some extent that is what will take place. So a recap
    -Get rid of physical levels and replace it with class levels
    -DO NOT allow cross class trait/abilities
    -But still require the job (specialty/title-"Dark Knight") be a certain rank to get full access to GLA higher traits/abilities.
    Example drk1/gla50 would not have same access to GLA traits/abilities like drk40/gla 50.
    -(advantage of fft) have spell/ability tiers that are transferable between jobs similar to FFXI.
    Example 40whm can use some 20- job spells/ability.
    ... I got to go... I will finish post later

    Removal of Cross Class skills would make a huge majority of the loyal player base jump ship.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #386
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cairdeas View Post
    Removal of Cross Class skills would make a huge majority of the loyal player base jump ship.
    I don't think anyone will jump ship but it would be pointless to remove cross class skills.

    An alternative idea is to create certain requirements of equiping a certain combo of cross class skills in order to attain the title of advance class and thus be able to equip its class specific equipment. For example, to be a paladin and equip paladin gear you would need to have gladiator class equipped with cure, cure 2, and protect etc.
    (0)

  7. #387
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Your sacrifice won't be forgoten, Cairdeas. Have fun on the moon people's ship. Its like the people that oppose Kuro's idea are speaking the moon peoples language. I'm not trying to be funny. I really don't understand where you and some others are coming from Cairdeas? Its like you guys have never had any concept of the 3rd dimension, and there is no way to get you to understand.
    (0)

  8. #388
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    In addition to my earlier post.
    - Completely gut each class of their weaponskills and spells except for a few like speed surge,life surge,... and focus each class (weapon specialist) on gaining traits. Example Gla rank 20 +5% haste in wielding sword, Gla rank 35 unlock dual-wield, etc.
    -now to break the linearity revamp guild marks to give access to a fft ( or merit system). This will allow ppl to focus class (weapon specialist) to cater to certain jobs (titles).
    Example sword haste +10%, +15% and +20% vs Gsword +5% more dmg, +10% , +15% more dmg. However investing into one branch (or merit) will not allow you to max out the other branch. So a combo of 15% sword haste +5% Gsword dmg is possible but not a +20% sword haste and +15% Gsword more dmg.
    -Nor should they restrict what class can use certain jobs. Allow the player to do as they want. The community will decide a jobs place. XI examples: drk/blm, or bst/pup or brd/drk were possible combos but didn't prove highly efficient combos, so they were likely avoided. In this game (FFXIV) if a person wants to be a smn/mrd with extremely limited mp let the Galka have its fun!
    -running out of ideas ><
    (0)

  9. #389
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Amsai View Post
    Your sacrifice won't be forgoten, Cairdeas. Have fun on the moon people's ship. Its like the people that oppose Kuro's idea are speaking the moon peoples language. I'm not trying to be funny. I really don't understand where you and some others are coming from Cairdeas? Its like you guys have never had any concept of the 3rd dimension, and there is no way to get you to understand.
    Or maybe it is you that do not understand that there are those of us who actually enjoy the System as it is now. And would be upset and leave should the core values of it be removed. Like I said before, SE built us a huge ass sandbox, your ideas are like asking them to make it smaller and to take all the toys and sand out of it. You make it too small and you can't build anything worth while in it, so why build in it?

    If you only want to use a corner of the sandbox by my guest but don't try and make it so we can't use the whole sandbox when we want too.
    (0)
    Last edited by Cairdeas; 03-18-2011 at 07:39 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #390
    Player
    javid's Avatar
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    Mar 2011
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    Javid Conlak
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    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cairdeas View Post
    Removal of Cross Class skills would make a huge majority of the loyal player base jump ship.
    I didn't make my distinguish clear enough. class= weapon specialist. So what I mean by removal of cross class is a SWORD user's ability/trait with the sword (example +10% sword haste) should not transfer to a AXE user (giving axe user +10% sword haste even though he can only use AXEs...)


    I want every single ability/trait that is not assocaited with a job (title-rdm/whm/drk/pld/...etc) a focused on the actual weapon being used. This is what I meant by getting rid of cross class (weapon specialist). But if you wanted to be a 30drk main with some 15rdm spells (very limited) and a few 15sam abilities (very limited) then that great! Think of this idea like FFXI main job/sub job on top of unique classes (WEAPON SPECIALIST).
    (0)
    Last edited by javid; 03-18-2011 at 07:42 AM. Reason: addendum

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