[dev1033] When I saw how Rift (one of new WoW clones) handled class system, I thought to myself 'damn, why FF14 wasn't made this way': a job/subjob/subsubjob based on skill trees (for reference, here's a skill tree builder from that on Allakhazam forums for how would my hypothetical Thief/DD/tank look like http://rift.zam.com/en/stc.html?t=0M...cuoz0z.EVb00oR). I liked FF11's job/subjob system but I like to have a choice of what abilities to use (like in current FF14 and other MMORPG tree systems). Having an option to use abilities from all leveled classes is nice and great for freedom of your playstyle, but in the same time, you'd maybe have to have level jobs just to use a single skill from them, plus abilities would have to get all evened out and nerfed to keep game balance (like Punishing Barbs got nuked because they were too good and anyone could use them).
I know it might be too much to ask since it was already done in another game, but something like Rift's class system is what I'd like to see in FF14. advanced job/subjob with a merit point-like abilities you can choose from on few different tree tiers.
Advanced jobs idea looks to me like FF11's lv30 jobs approach a bit, but I wouldn't mind, since that worked reasonably well. But I'd still like to be able to choose what abilities from each job to buff up. Looking forward to the changes, whatever they will be like.