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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Grid-of-trees
    Posts
    39
    Quote Originally Posted by Carpe View Post
    You're saying that License Board, Sphere Grid, and WOW spec trees are the same, but they're actually not. These systems are only the same in the sense that they're all tools for customizing your characters. But aside from the fact that their all tools for customization they're actually very different. The difference is when and where the customization occurs and how much can be customized.
    So all the systems are exactly the same, with slight tweaks. It's a customization system, that promotes character advancement and growth... with a different font on each. Where the customization occurs and how much can be customized is up to the player in every single system.

    They are all the same. Different graphics, different numbers, but inherently all the same.

    Quote Originally Posted by Carpe View Post
    You're system says that a Gladiator becomes a Dark Knight or a Paladin. So in your system, a DRK and PLD is a class the way a GLA is class. So after a certain level of GLA you choose DRK or PLD, do a quest and get a DRK or PLD weapon and become a specialized Gladiator. Can I do both specialization quests? Can I switch between DRK and PLD? Does GLA stop leveling up?
    Yep, you still keep lvling GLD up while you are a PLD, but if you switch to DRK you have no DRK abilities aside from what you have leveled. The base class levels while the advanced class levels, but both advanced classes don't level at the same time. You take your PLD and GLD-base to 50 and want to swap? Then you have a DRK 1 and GLD 50 to use skills from and the stats earned on the base class.


    Quote Originally Posted by Carpe View Post
    You system limits your "Advanced Jobs" to using only certain weapons and only coming from certain classes. Basically you're saying a Dark Knight is an advanced sword expert. But the advanced jobs from FFXI and other FF games weren't really defined by the weapons they used. So I don't think this idea is really consistent with the armory theme and the old job theme. Just my opinon.
    Advance jobs in most FF games really WERE defined by the weapons they used. FFXI was different in unlocking 'advance jobs' but they weren't really 'advance jobs', they were new jobs that just required you had a lvl 30. Making a Magus or a Warlock in FF1 (yes FF1... I went 'old school') was an 'advanced job' that was a skill tree that branched off your base class.


    Everything in this theory recalls FF1. Advance class and 'skill trees' (or whatever you want to call them) originated in the first Final Fantasy. This system is just a copypasta of something that has worked for the last 20+ years.

    And I approve.
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    Last edited by Shazaam; 03-13-2011 at 06:47 PM.
    Idiot wind, blowing through the buttons of our coats
    Blowing through the letters that we wrote
    Idiot wind, blowing through the dust upon our shelves
    We’re idiots, babe
    It’s a wonder we can even feed ourselves

  2. #2
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    [dev1033] When I saw how Rift (one of new WoW clones) handled class system, I thought to myself 'damn, why FF14 wasn't made this way': a job/subjob/subsubjob based on skill trees (for reference, here's a skill tree builder from that on Allakhazam forums for how would my hypothetical Thief/DD/tank look like http://rift.zam.com/en/stc.html?t=0M...cuoz0z.EVb00oR). I liked FF11's job/subjob system but I like to have a choice of what abilities to use (like in current FF14 and other MMORPG tree systems). Having an option to use abilities from all leveled classes is nice and great for freedom of your playstyle, but in the same time, you'd maybe have to have level jobs just to use a single skill from them, plus abilities would have to get all evened out and nerfed to keep game balance (like Punishing Barbs got nuked because they were too good and anyone could use them).
    I know it might be too much to ask since it was already done in another game, but something like Rift's class system is what I'd like to see in FF14. advanced job/subjob with a merit point-like abilities you can choose from on few different tree tiers.
    Advanced jobs idea looks to me like FF11's lv30 jobs approach a bit, but I wouldn't mind, since that worked reasonably well. But I'd still like to be able to choose what abilities from each job to buff up. Looking forward to the changes, whatever they will be like.
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