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  1. #11
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    Join Date
    Mar 2011
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    Ul'Dah
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    The problem that I have with FFT type unlocks is that it might be deemed as too grindy for casual players. Why should people have to level all these sub jobs before unlocking a class they actually want to play? Getting level 15-20 on multiple classes may not be that hard for people on the boards but for the people that they need to attract to keep this game alive in the future - it might be a bit much.

    Also, please explain to me how #4 which you got out of that message isn't accomplished by this proposal?

    CLOSING

    SE will have successfully addressed these issues and many more that plague the Armory System by introducing this into the game. This is an extension of the Armory System, rebalancing of abilities, and a culmination of other fixes to Final Fantasy XIV under the guise of the Dev Issue 1033: Class Name Changes.
    Is in my OP. What you stated is just an alternate method of implementation pretty much, which is fine, but you didn't say how this idea doesn't fall under #4.

    4. Compliment the existing armory with a new "Advanced Job" sytem that creates traditional FF classes.
    I really want to hear your thoughts. The fact that its used in other MMOs is not a valid argument. I called them "talent trees" because they are easily understandable to players that play MMOs. I'm really just referring to it as a concept which is something we have now with the Action Points Menu... only thing is that I'm adding more abilities, traits and a GUI to it.

    I don't think you have a problem with the idea but more a problem with change and the fact that I called it talent trees. Maybe I should have called it a License Board or Sphere Grid to throw people off...
    (0)
    Last edited by Kurokikaze; 03-13-2011 at 02:58 AM.

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