Quote Originally Posted by Killirz View Post
I'm saying what if you just had specialization points to spend based on the current level of your selected job that could be spent in any other classes specialization tree. You would have to spend the minimum amount of points in your current class first before you could branch out (say 15-20 points if we're saying specialization starts at lvl 20), and then you could spend points in other trees to get unique stats and skills from the other classes, but only up to a maximum to prevent stealing of too many skills.



Yeah, maybe not AM, that was too ambitious, but a decent nuke spell. One that wouldn't be available to players from the base classes.
As I said before, in what I've laid out it wouldn't work but they could do it. I personally don't like the idea of letting players jump to a completely different advanced class and picking skills altogether. They should be confined to their own trees/spheres/grids.

I'm of the opinion that the base classes have generic abilities that can be cross-classed while advanced class skills/traits are specific to that class and the others tied to which it branched off from.