Quote Originally Posted by Sorel View Post
I might be. If so I apologize. I'm trying to learn your system so that I do not prejudge or leap to false conclusions (e.g. this is too restrictive). I may eventually come to that conclusion, but I don't want to before I complete understand what you are proposing.

If I understand what you just stated, the only way for a character to gain access to the Monk Job Tree is to rank Hand-to-Hand up. The only way for a character to gain access to the Dark Knight Job Tree is to rank Swordsmanship up. The only way for a character to gain access to the Berserker Job Tree is to rank Axemanship.

In order to have a Berserker that uses a sword, or a Dark Knight that uses an axe, or a Monk that uses a staff, we would need to have those Job Trees have traits like "Equip Sword", "Equip Axe", and "Equip Staff" in order to bypass the Armory System rules.

Or not, and just have those particular job trees be restricted to the weapon of the underlying Armory Class. Just so that we're clear, I am certainly not recommending that. And I don't think you are either.

Have I got it so far, or am I completely off in left field here?
You would not be able to use Equip Sword, Equip Axe, Equip Staff on another spec besides the one that gets it... That restriction is there to prevent what we have now.

I'm working under the assumption that SE will not change its Weapon = Class feature.