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  1. #1
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kurokikaze View Post
    First off, under my proposal certain Advanced Classes will be made possible from a particular Base Class. You would not have Thief/Dark Knight appearing for Pugilist and Gladiator (one or the other) otherwise its both unfair and unbalanced. When I put that in the OP I said those were examples of where they could be based on Dagger falling under Sword in FFXIV.

    If they used this and Pugilist turns into a Thief/Monk/Ninja then if you want to level a Thief you will have to start as a Pugilist.

    If that player starts playing Thaumaturge they will not have access to the Thief specs unless they switch back to Gladiator.

    I think you're confusing yourself with the FFT unlocks that were suggested. I'd personally rather not have them but players seem to want it and it works with the system so whatever.
    I might be. If so I apologize. I'm trying to learn your system so that I do not prejudge or leap to false conclusions (e.g. this is too restrictive). I may eventually come to that conclusion, but I don't want to before I completely understand what you are proposing.

    If I understand what you just stated, the only way for a character to gain access to the Monk Job Tree is to rank Hand-to-Hand up. The only way for a character to gain access to the Dark Knight Job Tree is to rank Swordsmanship up. The only way for a character to gain access to the Berserker Job Tree is to rank Axemanship.

    In order to have a Berserker that uses a sword, or a Dark Knight that uses an axe, or a Monk that uses a staff, we would need to have those Job Trees have traits like "Equip Sword", "Equip Axe", and "Equip Staff" in order to bypass the Armory System rules.

    Or not, and just have those particular job trees be restricted to the weapon of the underlying Armory Class. Just so that we're clear, I am certainly not recommending that. And I don't think you are either.

    Have I got it so far, or am I completely off in left field here?
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    Last edited by Sorel; 03-11-2011 at 08:32 AM.

  2. #2
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    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Sorel View Post
    I might be. If so I apologize. I'm trying to learn your system so that I do not prejudge or leap to false conclusions (e.g. this is too restrictive). I may eventually come to that conclusion, but I don't want to before I complete understand what you are proposing.

    If I understand what you just stated, the only way for a character to gain access to the Monk Job Tree is to rank Hand-to-Hand up. The only way for a character to gain access to the Dark Knight Job Tree is to rank Swordsmanship up. The only way for a character to gain access to the Berserker Job Tree is to rank Axemanship.

    In order to have a Berserker that uses a sword, or a Dark Knight that uses an axe, or a Monk that uses a staff, we would need to have those Job Trees have traits like "Equip Sword", "Equip Axe", and "Equip Staff" in order to bypass the Armory System rules.

    Or not, and just have those particular job trees be restricted to the weapon of the underlying Armory Class. Just so that we're clear, I am certainly not recommending that. And I don't think you are either.

    Have I got it so far, or am I completely off in left field here?
    You would not be able to use Equip Sword, Equip Axe, Equip Staff on another spec besides the one that gets it... That restriction is there to prevent what we have now.

    I'm working under the assumption that SE will not change its Weapon = Class feature.
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  3. #3
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kurokikaze View Post
    You would not be able to use Equip Sword, Equip Axe, Equip Staff on another spec besides the one that gets it... That restriction is there to prevent what we have now.

    I'm working under the assumption that SE will not change its Weapon = Class feature.
    So that I am clear, this restriction is to prevent what, precisely? No sarcasm. I am just unclear.
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