Quote Originally Posted by Sorel View Post
Let's see if I get it. Again, I am obtuse at times. Please take no offense at my ignorance.

So Gladiator (Sword User) can at a certain Swordsmanship rank (say Rank 25) have the option to complete a quest that makes a specific job tree available. Paladin, Dark Knight, Samurai, Soldier, and/or Thief comes to mind.

The same character also has Marauder and Pugilist at Rank 25, and there for have the option to complete quests that make the job trees for Dark Knight, Thief, Monk, and Soldier available as well.

So the character can be a Thief (i.e. use abilities from the Thief Job Tree) whether wielding an ax, knuckles, or sword. If the character decides to start ranking up Thaumaturge at 1, he will not have access to any of the abilities of the Thief Job Tree while wielding either a wand or radical (conjurer weapons), even if he gets Conjurer to Rank 25, because Thief is not an available job tree to Conjurers.

As I type this out I think I'm remembering why I do not like specialization trees. But let me reserve judgment until you have a chance to respond. Like I said before, I can be mistaken.
First off, under my proposal certain Advanced Classes will be made possible from a particular Base Class. You would not have Thief/Dark Knight appearing for Pugilist and Gladiator (one or the other) otherwise its both unfair and unbalanced. When I put that in the OP I said those were examples of where they could be based on Dagger falling under Sword in FFXIV.

If they used this and Pugilist turns into a Thief/Monk/Ninja then if you want to level a Thief you will have to start as a Pugilist.

If that player starts playing Thaumaturge they will not have access to the Thief specs unless they switch back to Gladiator.

I think you're confusing yourself with the FFT unlocks that were suggested. I'd personally rather not have them but players seem to want it and it works with the system so whatever.