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  1. #241
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    We come from FFXI so we're used to a grind. The carrot on that stick is too far for non-FF MMO players. As much as you guys hate it; SE will need their support to keep the game alive in the future.
    (0)

  2. #242
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    Another progression flowchart by Shuichi: http://img828.imageshack.us/img828/9...nchcasepal.png
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  3. #243
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    Quote Originally Posted by solracht View Post
    It's not about leveling as gladiator to become a paladin, it's about choosing to be a paladin as your gladiator. It can't be an endgame goal, it's a leveling/advancement path.
    I know. But Rank 20 is definitly too early. I also would like that to be a real goal and motivation and not something you can do in one day.
    I also would only agree to the classical jobs as side things, if they get their own weapons/gear.
    A Dark Knight with s small sword and a shield would look somehow realy wrong.
    (0)

  4. #244
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    Quote Originally Posted by Jabo View Post
    I know. But Rank 20 is definitly too early. I also would like that to be a real goal and motivation and not something you can do in one day.
    I also would only agree to the classical jobs as side things, if they get their own weapons/gear.
    A Dark Knight with s small sword and a shield would look somehow realy wrong.
    Please for the love of god. READ the OP.
    (0)

  5. #245
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    solracht's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jabo View Post
    I know. But Rank 20 is definitly too early. I also would like that to be a real goal and motivation and not something you can do in one day.
    I also would only agree to the classical jobs as side things, if they get their own weapons/gear.
    A Dark Knight with s small sword and a shield would look somehow realy wrong.
    The real goal and motivation is getting your Paladin armor. The real goal and motivation is getting that ultimate paladin skill at the end of the tree.

    There are certainly enough goals in this system. Leveling as a class that a lot of people have found uninteresting or boring (our current ones) for weeks will counter any motivation to reach the interesting part, I believe.
    (0)

  6. #246
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    Quote Originally Posted by Kurokikaze View Post
    Another progression flowchart by Shuichi: http://img828.imageshack.us/img828/9...nchcasepal.png
    Good Work! Like the idea realy much.

    Small thing whitch i noticed in the first post:
    I'm pretty shure Dark Knight wouldn't get a scythe, because botanists tools are already named so.

    Personally I see a Dark Knight with a Great Sword. (Was also a favored Weapon in FFXI)
    I would realy love to see that. (or any 2.Hand-Sword Class)
    (0)

  7. #247
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    Quote Originally Posted by Kurokikaze View Post
    Please for the love of god. READ the OP.
    Yourse isn't the only opinion/sugesstion in this thread and so there is the possibility that this comment wasn't addressed to you.
    It was a general statement on my point of view. Thats all.

    EDIT
    @solracht
    Well, in my opinion getting a advenced specialisation should be also a motivation. Otherwise (especially considering your opinion that the current classes aren't fun) it would make much more sense to replace them all together.
    What is the point if you have to level 2h to get youre specialisation? And if playing a current class is so bad, why bother doing it even to Rank 20
    Make it a long term goal or cut it. Thats my opinion.

    BTW
    I realy do like playing with my Gladiator.
    (0)
    Last edited by Jabo; 03-11-2011 at 07:38 AM.

  8. #248
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    Yes I'm aware. Great Sword fits better since it also falls in line with Gladiator which is a Sword User.
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  9. #249
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    While I commend the effort and thought you've put into your suggestion I can't agree with it as it is proposed.

    I do not feel that your suggestion will give the freedom you seem to want to offer, while giving players who cannot think of their own path a linear progression.

    I personally do not see a need for a class system in any RPG. This just masks that with the ability to choose what class you are after 30.

    I will give you a good example of what you've described. EQ2 pre-combat and career changes.

    You chose a warrior, who at level 10 could choose a subtype who then at 20? could choose a specialized role. Quite frankly it was overly complex when the exact same choice could have been made at level one, so why not go that far with the suggestion?

    Why should I have to play 30 levels of a subclass I don't want to really play just to unlock the class I do want to play(I am not in favor of this either, it is just an example)?

    I must prefer a classless system where the player can choose the role they which to fulfill by choosing from a selection of skills to level up. Now, I do know this is not how it is now - it is the direction I would like it to go.

    Well, I wish you luck in polishing your idea so that it may sway a player's opinion such as my own. Take care!

    -Have Fun
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  10. #250
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    Quote Originally Posted by Seikninkuru View Post
    While I commend the effort and thought you've put into your suggestion I can't agree with it as it is proposed.

    I do not feel that your suggestion will give the freedom you seem to want to offer, while giving players who cannot think of their own path a linear progression.

    I personally do not see a need for a class system in any RPG. This just masks that with the ability to choose what class you are after 30.

    I will give you a good example of what you've described. EQ2 pre-combat and career changes.

    You chose a warrior, who at level 10 could choose a subtype who then at 20? could choose a specialized role. Quite frankly it was overly complex when the exact same choice could have been made at level one, so why not go that far with the suggestion?

    Why should I have to play 30 levels of a subclass I don't want to really play just to unlock the class I do want to play(I am not in favor of this either, it is just an example)?

    I must prefer a classless system where the player can choose the role they which to fulfill by choosing from a selection of skills to level up. Now, I do know this is not how it is now - it is the direction I would like it to go.

    Well, I wish you luck in polishing your idea so that it may sway a player's opinion such as my own. Take care!

    -Have Fun
    I wish people would explain why they feel a certain way and give examples. Please tell me how this would not promote freedom for players.

    Rank 30 was used as an example in the OP and I even stated that thats what it was. We've decided that the rank 15-20 point would be best. Also you wouldn't be playing 30 levels of a subclass because the current classes evolve into the Advanced classes through natural progression. Think of it like reaching that point where you changed your appearance in Legend of Dragoon something of that nature.

    And if this system is like anything... it's clearly WoW.
    (0)

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