Results 1 to 10 of 673

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    359
    While I commend the effort and thought you've put into your suggestion I can't agree with it as it is proposed.

    I do not feel that your suggestion will give the freedom you seem to want to offer, while giving players who cannot think of their own path a linear progression.

    I personally do not see a need for a class system in any RPG. This just masks that with the ability to choose what class you are after 30.

    I will give you a good example of what you've described. EQ2 pre-combat and career changes.

    You chose a warrior, who at level 10 could choose a subtype who then at 20? could choose a specialized role. Quite frankly it was overly complex when the exact same choice could have been made at level one, so why not go that far with the suggestion?

    Why should I have to play 30 levels of a subclass I don't want to really play just to unlock the class I do want to play(I am not in favor of this either, it is just an example)?

    I must prefer a classless system where the player can choose the role they which to fulfill by choosing from a selection of skills to level up. Now, I do know this is not how it is now - it is the direction I would like it to go.

    Well, I wish you luck in polishing your idea so that it may sway a player's opinion such as my own. Take care!

    -Have Fun
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Seikninkuru View Post
    While I commend the effort and thought you've put into your suggestion I can't agree with it as it is proposed.

    I do not feel that your suggestion will give the freedom you seem to want to offer, while giving players who cannot think of their own path a linear progression.

    I personally do not see a need for a class system in any RPG. This just masks that with the ability to choose what class you are after 30.

    I will give you a good example of what you've described. EQ2 pre-combat and career changes.

    You chose a warrior, who at level 10 could choose a subtype who then at 20? could choose a specialized role. Quite frankly it was overly complex when the exact same choice could have been made at level one, so why not go that far with the suggestion?

    Why should I have to play 30 levels of a subclass I don't want to really play just to unlock the class I do want to play(I am not in favor of this either, it is just an example)?

    I must prefer a classless system where the player can choose the role they which to fulfill by choosing from a selection of skills to level up. Now, I do know this is not how it is now - it is the direction I would like it to go.

    Well, I wish you luck in polishing your idea so that it may sway a player's opinion such as my own. Take care!

    -Have Fun
    I wish people would explain why they feel a certain way and give examples. Please tell me how this would not promote freedom for players.

    Rank 30 was used as an example in the OP and I even stated that thats what it was. We've decided that the rank 15-20 point would be best. Also you wouldn't be playing 30 levels of a subclass because the current classes evolve into the Advanced classes through natural progression. Think of it like reaching that point where you changed your appearance in Legend of Dragoon something of that nature.

    And if this system is like anything... it's clearly WoW.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    15
    Quote Originally Posted by Seikninkuru View Post

    Why should I have to play 30 levels of a subclass I don't want to really play just to unlock the class I do want to play(I am not in favor of this either, it is just an example)?

    -Have Fun
    In my opinion, you still are playing the class you like from level 1. I mean, with the Gladiator/Paladin example, you'll still be tanking as a low level Gladiator if you would like up until you actually choose to specialize as Paladin. It is just all of the very specific and powerful class skills, such as the high level paladin cures, are reserved for a paladin only. This is to give that specific class an identity and a use once you reach that point.

    Someone aiming to be a Dark Knight would have the choice of equipping more damage based abilities at low levels rather than defense based. This option is still available to Gladiator in this system, because of the cross-class abilities at the lower levels.

    The level requirement for advanced jobs is also good because it helps determine which job abilities will be strictly for that specific class, and which will be usable on other classes.
    (0)

Tags for this Thread