Quote Originally Posted by Kurokikaze View Post
Yeah I see what you're saying. Though, I feel they're going to have severely limit what the base classes learn: shift most of the good stuff into specs and leave generic abilities on the base that can be cross-classed with no limitations in regards to rank.

The main thing that I want to avoid, as I keep saying, is the overreaching that is going on.
Well, when the theorycrafting and head in the cloud stage ends, the real design begins. No matter what we say, no matter how good the idea, it doesn't mean a thing without good execution.

Over-reaching would be bad (if I understand what you mean... probably not), but the abilities shouldn't be ground-breaking. They should be by-products of playing the job you want to play, but still useable on another class so that if you do switch, your progress as a character is kept intact. The knowledge you gain as a CON/WHM isn't suddenly forgotten and lost to the winds until you decide to return. It is always there, and aspects of that knowledge appear when you play other jobs.

I think the problem with skills in XIV is that you gain a skill every 2 ranks. If they spread out the rewards more, they could make them more substantial and desireable, rather than giving us useless ability II (THE USELESS EDITION).

Edit to the above guys:

lern2read.

Kuro already said you could switch specs.