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  1. #11
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    Join Date
    Mar 2011
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    Quote Originally Posted by Kurokikaze View Post
    I'm sorry but theres not a single ounce of balance in anything you suggested. So what happens when you level everything, which people are actually really close to doing, and you have all traits...? Seriously, there shouldn't even be classes at that point and everyone is grey as you put it.
    Perhaps I misworded my post, it would not be EVERY trait. Just one or maybe even 2 per class that become small bonuses like merits.

    I am not suggesting that everything be available, but certain bonuses for leveling a class, akin to merits in FFXI. And at a greatly reduced benefit. Like I said, the number values should be reduced, changing Fast cast from 10% to a passive 2%. Perhaps one bonus for reaching lvl 50 that becomes passive. I like the thought that my main character in FFXI had an extra +2 to sword at level 20 from my having merited sword on my lvl 75 rdm.

    It makes sense that after leveling my CON to 50 I would have some innate knowledge of magic, and thus I get a latent +2% magic potency bonus despite what job I pick. (again like FFXI merits)

    Pick one or 2 certain abilities like 'fast cast' and let them have scalable increases as a passive (akin to merits). When you level everything, you get a number of small benefits like +3% heals done to you(PUG 50), +2% casting speed(CON 50), +1% damage(MRD40)... etc.

    It isn't going to break the game, but it will set those who have earned the bonuses a 'bit' apart from the others.
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    Last edited by Shazaam; 03-11-2011 at 12:43 AM.

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